Copy objects - bad usage (impossible to move, cut, etc. other bugs) #88724
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Reference: blender/blender#88724
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1650 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71
Blender Version
Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash:
02948a2cab
Worked: (newest version of Blender that worked as expected)
Short description of error
a) Scenes - not exist effect of move [Right panel on image]
b) Blender file - exit after move [Left panel on image]
Exact steps for others to reproduce the error
copy_test.blend
Added subscriber: @ManBlender
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs User Info'
Reproduction steps are not clear to me:
I copy Cube from
copy_test.blend
(via {key Ctrl C} in the Outliner)copy_test.blend
?I always have this in Outliner scene view (even if there are no objects at all
Which exact things are "impossible"
I'm not using more 2.92.0 and don't see this effect on 2.93, 3.0alpha but here is other issue where moving object in Outliner Scene not moving cube but like duplicate.
https://recordit.co/i7PBP9rfoj
Move from objects to collection some object like on movie. Note that if copied from blender to blender then I not saw the cube in objects but was on vieport and the Blender file. It's looks like some "refresh" issue around tree lists.
Can be related with https://developer.blender.org/T89288
I'm not sure about the situation here. In case can touch problem around "file written by newer blender binary expect loss of data" when working in 2 version of blender, eg. 2.93 and 3.0 also coping objects between can do for user problems? Maybe I should not do this more..
hm, OK
Dont get it, this is all totally expected, an object can be in more than one collection (this does not mean it is duplicated)
Hm, we still dont have reliable reproduction steps for this (or are you saying this is not happening with 2.93 anymore?)
Take attention for:
Collection 1 > Cube > Circle
I adding Collection 1 - and no circle
I adding Collection 2 - and circle exist
copy_test_MB.blend
Movie with operations:
https://recordit.co/osqStqWJtQ
File after copy operations
copy_test_MB_after copy.blend
How user can recognize that is duplicated and related and duplicated as copy?? What if this movements on Layer View and Blender File are done on object that are parents for something. Like example.
Also stooped using 2.93 after some addons are upgraded and working on B3.0 but here still meeting some issues around that I not understanding. Here is pretty visible.. that circle exist but we not seeing this, only if clicking object on viewport is visible.
Then object like circle under parent if don't have PT_Filter option to show/hide.. it's look like outside.. not in instance or something.
This is indeed a bug (it only happens for meshes without faces), but this has been reported before, see #86732 (Instanced wire objects are hidden in solid mode instead wire appearance)
If an object is a child of an object (but not part of that collection), it indeed will not be part of an instance of that collection, see
This is what is somewhat communicated by "greying out" children.
#88724.blend
Sorry, might be a languange barrier, but still dont understand what the problem is, can you try to explain one more time?
Was checking the video again and there is indeed on e other thing that goes wrong here (think this is a bug):
You are pasting an instance of
Collection 1
intoCollection 1
itself.This creates a recursion.
This is usually not allowed (dragging and dropping the instance is already forbidden, there is a check in
collection_object_add
)I think this has been reported before as well, let me find the duplicate...
Also note that there are still other related issues (please check these as well if you are affected by any of these):
#69393 (Add smart behavior (linking/instanciation) when pasting a collection in the Outliner or the 3DView)
#76246 ("Paste Objects" doesn't copy source objects' collection heirarchy)
#84953 (Outliner: wrong tooltip for moving collections)
Created a separate report for this, see #91128 (You can copy-paste a collection instance into its source collection (creating recursion))
I' asking about difference for this objects as alternative way to do this by ALT+D or SHIFT+D but as result of operations by Layer and Blener FIle
There is once that I not meet last time, the "blocking move" objects. But maybe not working to much with blender to observe this.
But maybe this is the answer how I created some collections that are bugged due recursion maybe. And due that many object, collections in project I don't see the problem but exist inside.. This need some depth review on project.
Changed status from 'Needs User Info' to: 'Archived'
Please also refer to https://docs.blender.org/manual/en/dev/scene_layout/collections/introduction.html
At this point I think there is no real bug here (besides the ones that have already been reported).
If you find another specific issue, please open a new report for this.
Thx again reporting, but will close now.