Bone constraints have bugs around Limit locations and rotations as unknow shift other cases. #88761

Closed
opened 2021-06-03 00:03:46 +02:00 by ManBlender · 5 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1650 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71

Blender Version
Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: 02948a2cab
Worked: (newest version of Blender that worked as expected)

Short description of error
After adding Bone constraints around Limit locations and rotations, by seting checkbox true for x,y,z min/max, then object related to this constraints is moving/shifting in uknow value for user (not so far:).

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]

  1. Add single bone
  2. Select Cube and bone, Parent >
    a) Bone ,or
    b) Armature deform
  3. Go to Pose mode, select bone, in Bone constraints preproties add Limit locations or rotations
  4. Mark the checkbox true for x,y,z min/max (in my cases for a) Bone moving object, on b) Armature moving bone)

limits_test.blend
blender_bone_limits.png

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1650 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71 **Blender Version** Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: `02948a2cab` Worked: (newest version of Blender that worked as expected) **Short description of error** After adding Bone constraints around Limit locations and rotations, by seting checkbox true for x,y,z min/max, then object related to this constraints is moving/shifting in uknow value for user (not so far:). **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] 1. Add single bone 2. Select Cube and bone, Parent > a) Bone ,or b) Armature deform 3. Go to Pose mode, select bone, in Bone constraints preproties add Limit locations or rotations 4. Mark the checkbox true for x,y,z min/max (in my cases for a) Bone moving object, on b) Armature moving bone) [limits_test.blend](https://archive.blender.org/developer/F10154991/limits_test.blend) ![blender_bone_limits.png](https://archive.blender.org/developer/F10154989/blender_bone_limits.png)
Author

Added subscriber: @ManBlender

Added subscriber: @ManBlender
Member

Added subscriber: @Mets

Added subscriber: @Mets
Member

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Member

Ij5l0b690H.mp4
This is working as intended, since you are constraining the bone to 0,0,0 in world space. The bone does not snap to a random place, it snaps to 0,0,0 in world space. You might want to change it to Local Space?

Closing for now, but if something else is happening for you, let me know.

[Ij5l0b690H.mp4](https://archive.blender.org/developer/F10159818/Ij5l0b690H.mp4) This is working as intended, since you are constraining the bone to 0,0,0 in world space. The bone does not snap to a random place, it snaps to 0,0,0 in world space. You might want to change it to Local Space? Closing for now, but if something else is happening for you, let me know.
Author

It's this same case like here?
https://developer.blender.org/T88814#1171234
Thats mind, that I wrong understod something here.
I analysing the situation.
https://developer.blender.org/T73933

I should use Custom Space? Right?

What is reason the difference betwen Local space and Global space in Pose mode and Object mode?
Img is from Pose mode, and after G + 2x Y the axes have difrent orientation

pose_mode.png

Img is Object mode, and after G + 2x Y the axes are parallel not like in Pose.

object_mode.png

In boths Axes for objects (orange) are this same.

It's this same case like here? https://developer.blender.org/T88814#1171234 Thats mind, that I wrong understod something here. I analysing the situation. https://developer.blender.org/T73933 I should use Custom Space? Right? What is reason the difference betwen Local space and Global space in Pose mode and Object mode? Img is from Pose mode, and after G + 2x Y the axes have difrent orientation ![pose_mode.png](https://archive.blender.org/developer/F10160044/pose_mode.png) Img is Object mode, and after G + 2x Y the axes are parallel not like in Pose. ![object_mode.png](https://archive.blender.org/developer/F10160058/object_mode.png) In boths Axes for objects (orange) are this same.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#88761
No description provided.