Operating system: Linux-5.8.0-53-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: GeForce GTX 560/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.143
Broken: version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash: rB84da05a8b806
Short description of error
It seems recent that viewport mesh drawing was visually greatly improved, however some time ago I started noticing problems.
Namely - edge wire overlay getting clipped on concave polygons, making viewport facing vertices unselectable and the topology unreadable (x-ray doesn't help surface shape readability either).
I might be doing something very obvious wrong, of course :)
Exact steps for others to reproduce the error
- Some edges/vertices don't show up properly or at all.