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Horse Meta-Rig ear bone is incorrectly parented (again)
Needs Triage, NormalPublic


System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 462.59

Blender Version
Broken: version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash: rB84da05a8b806
Worked: 2.91.2

Addon Information
Name: Rigify (0, 6, 3)
Author: Nathan Vegdahl, Lucio Rossi, Ivan Cappiello, Alexander Gavrilov

Short description of error

"Horse (Meta-Rig)" has a bone that was incorrectly parented. Specifically, the "ear.L" bone has been parented from "eye.L/R" and "nose.L/R". It is unnecessary.

This bug was confirmed and fixed in T54100: Rigify: Animal Horse rig parenting issue a year ago, and worked in Blender 2.91.2. But in a recent version (2.93.0), the bug has recurred.

Exact steps for others to reproduce the error

  1. Open a new Blend file
  2. "Shift+A > Armature > Animals > Horse (Meta-Rig)"
  3. Enter Pose mode
  4. Select "ear.L" bone and rotate -> "eye.L/R" and "nose.L/R" rotate too

Event Timeline