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Decimate Node
Confirmed, NormalPublicDESIGN

Description

Properties can be used as they are.

Not sure if this should be one node with three nodes or three different nodes.
Slightly tendency for three separate nodes currently.

Related Objects

StatusSubtypeAssignedTask
ConfirmedDESIGNNone
ConfirmedDESIGNFabian Schempp (fabian_schempp)

Event Timeline

Please, don't discard 'Vertex Group' or attribute based selection in 'Collapse' mode, it very handy for future procedural gamedev assets optimisations/decimation based on camera visibility

Hans Goudey (HooglyBoogly) changed the task status from Needs Triage to Confirmed.Sat, Jun 12, 6:09 AM