The current graph editor menus have slowly evolved and not been evaluated carefully. As a result, the header menus are a bit of a mess:
Here some options are really hard to parse and arranged oddly (for intance, Show Handles and Show "Only Selected Keyframe Handles" are related, but seperated from each other, and it is really hard to parse what they do, some options like "AutoMerge Keyframes" don't belong at all in View.
This design task is to work towards making the header area in the graph editor match blender design, so that options are found in an expected place, similar to e.g. the 3D View header which has received more attention:
- Reorganize the header so that similar items are in similar places, e.g. pivot and snapping options should be centered
- Add an overlay menu and organize some of the clutter in the view menu so it makes more sense, and fits a (Blender) users expectations of where things should be
- Reorganize all the menus if needed, and move items that don't belong (e.g. the aforementioned AutoMerge Keyframes) to a logical place
- Potentially upgrade the editor to use the tool system and have two lines in the header for options, etc.