Crash when a multi-input Geometry socket has at least one uninitialized noodle in 3.0 alpha #89122
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#89122
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Linux-5.8.0-55-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: Quadro K1000M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.143
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-06-13 05:13, hash:
0f68e5c30a
Worked: 2.93 does not crash
This also crashes on an older version of the 3.0.0 Alpha --
blender-3.0.0-alpha+master.f5d14e36e8a0-linux.x86_64-release
-- although I was also getting some unreachable code warnings in some cases.Short description of error
Some geometry nodes accept multiple Geometry inputs in one socket. If such a multi-input socket has two or more noodles going into it, and at least one of the noodles is uninitialized (from a Group Input where an instance of the group doesn't have anything plugged in), Blender crashes.
Exact steps for others to reproduce the error
alternatively
alternatively
The output of the Boolean mode must be plugged into the Group Output node of the modifier. If it's disconnected, nothing happens, presumably because it isn't evaluated.
I've attached a file that ends at step 6. You should be able to immediately crash Blender with it. I've also attached the crash logs.
geometry-crash.blend
geometry-crash.crash.txt
Added subscriber: @chemicalcrux
#89296 was marked as duplicate of this issue
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
Please check if this happens with latest alpha, I was not able to reproduce the crash.
In step 4 group has already all group inputs/outputs connected to boolean node, so in step 7 should I drag another noodle?
Correct, all of the wires will already be connected. Dragging any wire from the Group Input node into the Geometry 1 input on the Boolean node causes a crash for me.
I'm working with the head of the master branch right now (commit
0f68e5c30a7fe91e9393415a058933d7c5dcf32d
). My internet is very slow right now, so I can try grabbing a pre-compiled alpha off of the website in two days, once I'm somewhere faster again.The crash was first introduced by
b084b57fbf
, which brought in a new geometry nodes evaluator. It doesn't crash before that point, and it consistently crashes after that point (although I do get an extra unreachable code error on that commit).Also, I did manage to pull down the latest alpha --
54a03d4247cc
-- and I got the crash.One more note: It looks like I was mistaken about the cause of the crash. If I leave the multi-input unconnected, it doesn't crash when a noodle gets pushed down into it.
Instead, it appears that it just crashes whenever a multi-input Geometry socket has at least two noodles going into it and where one of them is uninitialized.
I've updated the task accordingly.
Crash when an uninitialized geometry noodle is involved in a move from a single-input socket to a multi-input socket in 3.0 alphato Crash when a multi-input Geometry socket has at least one uninitialized noodle in 3.0 alphaAdded subscriber: @brunnerh
Changed status from 'Needs User Info' to: 'Confirmed'
Added subscriber: @PratikPB2123
Can confirm the crash for 3.0.0 (
033641aa74
) and also for 2.93.0LTS.This issue was referenced by
4968a0bdf9
Changed status from 'Confirmed' to: 'Resolved'