Ray Visibility parameters in Object Properties (Cycles) are broken #89206

Closed
opened 2021-06-16 19:15:46 +02:00 by Grant Borodin · 12 comments

System Information
Operating system: Linux 5.10.42-1-MANJARO
Graphics card: NVIDIA Corporation TU106 [GeForce RTX 2070 Rev. A] (rev a1)

Blender Version
Broken: (2.93.0, ddb2d71438, build date 2021-06-06, as shown by blender -v command)
Worked: (2.92.0, 02948a2cab)

Ray Visibility parameters in Cycles does not work.

  • Start Blender
  • Select Render engine -> Cycles
  • Select default cube
  • Uncheck Object Properties -> Ray Visibility -> Camera (or any of the others)

Hit Render

In the attached file are 3 objects. For Cylinder object Camera Visibility is uncheked, for Cube object Shadow Visibility is unchecked.
RayVisibility_01.blend

**System Information** Operating system: Linux 5.10.42-1-MANJARO Graphics card: NVIDIA Corporation TU106 [GeForce RTX 2070 Rev. A] (rev a1) **Blender Version** Broken: (2.93.0, ddb2d7143899, build date 2021-06-06, as shown by blender -v command) Worked: (2.92.0, 02948a2cab44) Ray Visibility parameters in Cycles does not work. - Start Blender - Select Render engine -> Cycles - Select default cube - Uncheck Object Properties -> Ray Visibility -> Camera (or any of the others) # Hit Render In the attached file are 3 objects. For Cylinder object Camera Visibility is uncheked, for Cube object Shadow Visibility is unchecked. [RayVisibility_01.blend](https://archive.blender.org/developer/F10175570/RayVisibility_01.blend)
Author

Added subscriber: @tashtego

Added subscriber: @tashtego

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

What does not work?
Cylinder is not seen by the camera and the cube's shadow does not appear as expected either.
untitled.png

What does not work? Cylinder is not seen by the camera and the cube's shadow does not appear as expected either. ![untitled.png](https://archive.blender.org/developer/F10179061/untitled.png)
Author

This is strange! Just to be sure i removed 2.93 config folder entirely, start it with factory settings, load this file and get this:
2.93.render.png

EDIT:

Well, after trying vanilla version from blender.org and it's working as expected, i can only suppose the problem is in some Archlinux patches.

My mistake. Thanks for your answer and apologies for any inconvenience.

This is strange! Just to be sure i removed 2.93 config folder entirely, start it with factory settings, load this file and get this: ![2.93.render.png](https://archive.blender.org/developer/F10179390/2.93.render.png) EDIT: Well, after trying vanilla version from blender.org and it's working as expected, i can only suppose the problem is in some Archlinux patches. My mistake. Thanks for your answer and apologies for any inconvenience.

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'

Thanks for the report, but build problems are off-topic on the bug tracker (as explained in the submission form ).

Thanks for the report, but build problems are off-topic on the bug tracker (as explained in the [submission form ](https://developer.blender.org/maniphest/task/edit/form/1/)).

Added subscribers: @svenstaro, @ideasman42

Added subscribers: @svenstaro, @ideasman42

According to @svenstaro this was caused by -DWITH_CYCLES_EMBREE=ON for the Arch package.

According to @svenstaro this was caused by `-DWITH_CYCLES_EMBREE=ON` for the Arch package.

Added subscriber: @brecht

Added subscriber: @brecht

Embree needs to be compiled with certain functionality for this to work, see https://developer.blender.org/diffusion/B/browse/master/build_files/build_environment/cmake/embree.cmake

EMBREE_RAY_MASK=ON is the relevant one here, EMBREE_FILTER_FUNCTION=ON and EMBREE_BACKFACE_CULLING=OFF are the other ones that could affect render results.

Embree needs to be compiled with certain functionality for this to work, see https://developer.blender.org/diffusion/B/browse/master/build_files/build_environment/cmake/embree.cmake `EMBREE_RAY_MASK=ON` is the relevant one here, `EMBREE_FILTER_FUNCTION=ON` and `EMBREE_BACKFACE_CULLING=OFF` are the other ones that could affect render results.

Indeed, it was just that. Thank you, @brecht.

Indeed, it was just that. Thank you, @brecht.
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Reference: blender/blender#89206
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