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COLLADA inconsistent animation import/export with decomposed transform
Confirmed, NormalPublic

Description

System Information
Operating system: Linux-5.10.0-6-amd64-x86_64-with-glibc2.31 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.73.01

Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-06-18 18:20, hash: rBd52b7dbe2695
Worked: (didn't test yet)

Short description of error
Normally when exporting an animation and then importing again it looks the same again, but when exporting using "Decomposed" Transform with "Use Blender Profile" the animation will look different when imported again.

Exact steps for others to reproduce the error

  1. Add an armature and parent the default cube with automatic weights
  2. animate the cube

  1. export to collada, select Anim > Transform = "Decomposed" and make sure Extra > "Use Blender Profile" is checked
  2. import that file again with default settings. (it's different)
  3. try again with "Use Blender Profile" unchecked (it works)

Event Timeline

Richard Antalik (ISS) changed the task status from Needs Triage to Confirmed.Jun 23 2021, 1:00 PM