Fixes division by zero on test file for T79190 #89379

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opened 2021-06-23 09:12:52 +02:00 by William Leeson · 6 comments
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The is a division by zero in scenes rendered with cycles when there are only emissive surfaces. This occurs in light.cpp:415. The following is a simple patch to fix this.

The is a division by zero in scenes rendered with cycles when there are only emissive surfaces. This occurs in light.cpp:415. The following is a simple patch to fix this.
Brecht Van Lommel was assigned by William Leeson 2021-06-23 09:12:52 +02:00
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Added subscriber: @leesonw

Added subscriber: @leesonw
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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@leesonw , I see you created a patch D11682: Division by zero when there are no lights and only emissive surfaces to fix #79190.

By mistake if you created this ticket then please close it :)

@leesonw , I see you created a patch [D11682: Division by zero when there are no lights and only emissive surfaces](https://archive.blender.org/developer/D11682) to fix `#79190`. By mistake if you created this ticket then please close it :)

Closed as duplicate of #79190

Closed as duplicate of #79190
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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@leesonw : feel free to reopen if you prefer to have this task separated from #79190 (I think it is).
To not confuse the triaging team, it would be good to follow the bug submit form https://developer.blender.org/maniphest/task/edit/form/1/ so this gets handled [confirmed etc.] correctly.

@leesonw : feel free to reopen if you prefer to have this task separated from #79190 (I think it is). To not confuse the triaging team, it would be good to follow the bug submit form https://developer.blender.org/maniphest/task/edit/form/1/ so this gets handled [confirmed etc.] correctly.
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Reference: blender/blender#89379
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