System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-06-24 11:01, hash: rBcbdddc564887
Worked: Never
Short description of error
If a node is plugged into a multi-input, deleting it will cause the remaining wires to be drawn incorrectly. The below image is from the reproduction steps.
Exact steps for others to reproduce the error
- Go into the Geometry Node editor
- Put down a Join Geometry node and five Cube nodes
- Plug all of the Cube nodes into the Join Geometry node's multi-input
- Delete some of the Cube nodes. Observe the wires being placed incorrectly.
Example file:
The multi-input shrinks, but the wires don't get rearranged.