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Geometry nodes: Transform node - scale is reset to 0 (instead of 1)
Closed, DuplicatePublicBUG


System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Radeon RX 5500M ATI Technologies Inc. 4.5.13587 Core Profile Context 26.20.14030.2002

Blender Version
Broken: version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash: rB84da05a8b806

Short description of error
The scale in the transform node (Geometry nodes -> Shift + A -> Geometry -> Transform) is changed 0 if the value if reset.
Same for point scale (Geometry nodes -> Shift + A -> Point -> Point Scale).

Exact steps for others to reproduce the error

  1. Create a transform node
  2. Reset the scale value

What I would expect to happen
In the 3D viewport or Properties tab the scale is reset to 1. I would expect blender to do the same here

The issue as image

Event Timeline

forceengine updated the task description. (Show Details)Jun 26 2021, 4:07 PM
forceengine edited projects, added Geometry Nodes, BF Blender (2.83), Nodes, Restricted Project; removed BF Blender.
forceengine updated the task description. (Show Details)
forceengine updated the task description. (Show Details)Jun 26 2021, 5:43 PM
Pratik Borhade (PratikPB2123) edited projects, added BF Blender; removed Restricted Project, Nodes, BF Blender (2.83).Jun 27 2021, 2:54 AM
Himanshi Kalra (calra) changed the task status from Needs Triage to Confirmed.Jun 27 2021, 9:44 PM
Himanshi Kalra (calra) changed the subtype of this task from "Report" to "Bug".

Can confirm on Windows on 3.0.0, this is indeed a bug. Not expected behavior.

Looks like a duplicate of T76704.