Operating system: Windows 10
Graphics card: RTX 3090
Short description of error
If I render this scene, the textures eventually start disappearing and turning pink then it crashes.
At first it renders the output just fine but eventually textures start disappearing then it crashes
Blend File and Textures Here (650MB)
In the last few frames it renders with glitched out textures:
Then it crashes.
Smaller File Size:
Smaller size file sample (180MB)
Even with less textures the error still happens.
Then last few frames it renders:
Even more smaller rar file samples:
I won't repeat the description above, essentially same results even with less and less textures involved in the blend file. First 2 crash in the 80-90 frame range, smallest (13MB) crashes at around frame 130. No errors occur when there are no textures.
Exact steps for others to reproduce the error
Render the blend file above as an animation and it should start producing errors and crash at around frame 80-90.
I've tried both OPTIX and CUDA and GPU only and GPU+CPU rendering and it produces the same error. CPU only rendering produces same error.
Rendering the blend in 2.92 produces the same error.
This does not happen when rendered in Eevee.
If I start the render in the frames that it glitches out on it renders the frame without error.
Rendering with "Persistent Data" option on fixes the issue but I'm not sure if it's a real fix.