Rigify eyes popped out #89800

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opened 2021-07-11 19:28:17 +02:00 by Hennie · 5 comments

System Information
Operating system:
Graphics card:

Blender Version
Broken:
(example: 2.79b release)
(example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen)
Worked: (optional)

Short description of error

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

**System Information** Operating system: Graphics card: **Blender Version** Broken: (example: 2.79b release) (example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen) Worked: (optional) **Short description of error** **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible).
Author

Added subscriber: @SchubertFrans

Added subscriber: @SchubertFrans
Author

Operating system: Windows 10
Graphics Card: nVidea GeForce 1050
BLENDER Versions: Tried both: 2.93.1 and 2.83.16 same error.
Daz 3d vs: 4.12.118 64bit.

Using DazToBlender addon, G8M character (plain) with Base resolution and subdiv and Render, both at o.
In Blender, when selecting; to Rigify, the resultant figure’s eyes are popped out and relocated between the eyebrows with back to front.
When the script was run in Daz 3D, the message box was ticked for: level 0; and collect textures.
When loading a previous Blender file, with the same problem a message came up reading:

“This may lead to unexpected behavior:
With a small checkbox: permanently allow execution of scripts and
With two more larger checkboxes: ALLOW and IGNORE. I selected ALLOW and made a new transfer from Daz. The popped-out eye problem was not resolved. I am including the Blender file: popout.blend.

Kind Regards Hennie De Villiers
G8M EYES POPOUT.blend

Operating system: Windows 10 Graphics Card: nVidea GeForce 1050 BLENDER Versions: Tried both: 2.93.1 and 2.83.16 same error. Daz 3d vs: 4.12.118 64bit. Using DazToBlender addon, G8M character (plain) with Base resolution and subdiv and Render, both at o. In Blender, when selecting; to Rigify, the resultant figure’s eyes are popped out and relocated between the eyebrows with back to front. When the script was run in Daz 3D, the message box was ticked for: level 0; and collect textures. When loading a previous Blender file, with the same problem a message came up reading: “This may lead to unexpected behavior: With a small checkbox: permanently allow execution of scripts and With two more larger checkboxes: ALLOW and IGNORE. I selected ALLOW and made a new transfer from Daz. The popped-out eye problem was not resolved. I am including the Blender file: popout.blend. Kind Regards Hennie De Villiers [G8M EYES POPOUT.blend](https://archive.blender.org/developer/F10220655/G8M_EYES_POPOUT.blend)
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Member

Thanks for the report. DazToBlender addon is developed by third party. Please report bug to the add-on developers on GitHub page: https://github.com/daz3d/DazToBlender/issues

Developer of the add-on will submit a report if they find an issue which stops their add-on to work with Blender.

Also: Please reopen the report if problem reappears without "Daz To Blender" add-on.

With the file I can say the eyes are misplaced but they appear on the same place when I open the file (enabling rigify does not change its position)

Thanks for the report. DazToBlender addon is developed by third party. Please report bug to the add-on developers on GitHub page: https://github.com/daz3d/DazToBlender/issues Developer of the add-on will submit a report if they find an issue which stops their add-on to work with Blender. Also: Please reopen the report if problem reappears without "Daz To Blender" add-on. With the file I can say the eyes are misplaced but they appear on the same place when I open the file (enabling rigify does not change its position)
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Reference: blender/blender-addons#89800
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