Rigify eyes popped out #89800
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#89800
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system:
Graphics card:
Blender Version
Broken:
(example: 2.79b release)
(example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen)
Worked: (optional)
Short description of error
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
Added subscriber: @SchubertFrans
Operating system: Windows 10
Graphics Card: nVidea GeForce 1050
BLENDER Versions: Tried both: 2.93.1 and 2.83.16 same error.
Daz 3d vs: 4.12.118 64bit.
Using DazToBlender addon, G8M character (plain) with Base resolution and subdiv and Render, both at o.
In Blender, when selecting; to Rigify, the resultant figure’s eyes are popped out and relocated between the eyebrows with back to front.
When the script was run in Daz 3D, the message box was ticked for: level 0; and collect textures.
When loading a previous Blender file, with the same problem a message came up reading:
“This may lead to unexpected behavior:
With a small checkbox: permanently allow execution of scripts and
With two more larger checkboxes: ALLOW and IGNORE. I selected ALLOW and made a new transfer from Daz. The popped-out eye problem was not resolved. I am including the Blender file: popout.blend.
Kind Regards Hennie De Villiers
G8M EYES POPOUT.blend
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Archived'
Thanks for the report. DazToBlender addon is developed by third party. Please report bug to the add-on developers on GitHub page: https://github.com/daz3d/DazToBlender/issues
Developer of the add-on will submit a report if they find an issue which stops their add-on to work with Blender.
Also: Please reopen the report if problem reappears without "Daz To Blender" add-on.
With the file I can say the eyes are misplaced but they appear on the same place when I open the file (enabling rigify does not change its position)