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Documentation: Unicode characters for playing head doesn't seem to work on the web-browser
Needs Information from Developers, LowPublic

Description

System Information
Operating system: macOS-11.3.1-x86_64-i386-64bit 64 Bits

Blender Version
Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: rB1b8d33b18c2f
Worked: (newest version of Blender that worked as expected)

Short description of error
On this page:
Timeline
at the section:
Header Controls

You find symbols for:
Jump to Start, Jump to Previous Keyframe, Jump to Next Keyframe, Jump to End

don't appear to render correctly on macOS Big Sur (11.3.1), even when set Safari encoding scheme to UTF-8, which is the one most people would use to render international characters. The table of characters on top of:

blender_docs/manual/editors/timeline.rst

is probably needed a look back and compare the web-browsers rendering result. I've only got this OSX version at the moment so I cannot compare with other platforms. Tested on Safari 14.1 and Chrome (91.0.4472.114 (Official Build) (x86_64)).

Event Timeline

No issue here on windows (either with edge or chrome)

I personally think we should expose some of Blender's own icons (such as these buttons) to create some custom themes (stylesheets) to make the appearance of the document pages consistent with the screen graphics (https://www.sphinx-doc.org/en/master/development/theming.html) and avoiding relying on 'clever tricks' (which could lead to inconsistencies) over platforms. Also documentation management team should setup a multi-boot machine to be able to verify rendering results of the web-pages when testing.

Aaron Carlisle (Blendify) changed the task status from Needs Triage to Needs Information from Developers.Fri, Jul 23, 3:43 AM
Aaron Carlisle (Blendify) triaged this task as Low priority.

I have noticed that there are sometimes rendering issues with some icons in the theme but have never been able to track down the issue.

I personally think we should expose some of Blender's own icons (such as these buttons) to create some custom themes (stylesheets) to make the appearance of the document pages consistent with the screen graphics (https://www.sphinx-doc.org/en/master/development/theming.html) and avoiding relying on 'clever tricks' (which could lead to inconsistencies) over platforms.

I agree, should be quite easy, I can look into this.

Also documentation management team should setup a multi-boot machine to be able to verify rendering results of the web-pages when testing.

I have both a windows and Linux machine, but this is an topic that should be investigated by the sphinx-rtd-theme. We shouldn't have to verify that their theme works.