Sculpt: Grid overlay for Grab active point do not work. #89942

Open
opened 2021-07-18 18:41:55 +02:00 by Vyacheslav Kobozev · 40 comments

System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.47

This seems to be issue only with Nvidia GPUs on windows.

Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-07-16 19:29, hash: 118803893e

Short description of error
Grid overlay for Grab active point do not work.
2021-07-18_18-56-46.mp4

Steps to reproduce
#89942.blend

  • Open file
  • Check if wireframe overlay is drawn under cursor

What fixes this is to have any transform gizmo visible while using brush, then it works until Blender is restarted.

From #92703:

This was proposed on the blenderartists thread, I have no idea if it works or if it could broke the preview on the AMD cards
Code.png
If you know how to compile you can fix it by erasing ! from the line 1157 : if (!depth_test) {
to read like so: if (depth_test) {

**System Information** Operating system: Windows-8.1-6.3.9600-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.47 This seems to be issue only with Nvidia GPUs on windows. **Blender Version** Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-07-16 19:29, hash: `118803893e` **Short description of error** Grid overlay for Grab active point do not work. [2021-07-18_18-56-46.mp4](https://archive.blender.org/developer/F10227348/2021-07-18_18-56-46.mp4) **Steps to reproduce** [#89942.blend](https://archive.blender.org/developer/F10533035/T89942.blend) - Open file - Check if wireframe overlay is drawn under cursor What fixes this is to have any transform gizmo visible while using brush, then it works until Blender is restarted. From #92703: > This was proposed on the blenderartists thread, I have no idea if it works or if it could broke the preview on the AMD cards > ![Code.png](https://archive.blender.org/developer/F11655235/Code.png) > If you know how to compile you can fix it by erasing ! from the line 1157 : if (!depth_test) { > to read like so: if (depth_test) {

Added subscriber: @Vyach

Added subscriber: @Vyach

#97436 was marked as duplicate of this issue

#97436 was marked as duplicate of this issue

#96879 was marked as duplicate of this issue

#96879 was marked as duplicate of this issue

#92703 was marked as duplicate of this issue

#92703 was marked as duplicate of this issue

#90229 was marked as duplicate of this issue

#90229 was marked as duplicate of this issue

Added subscriber: @Xorrito

Added subscriber: @Xorrito

Can confirm on my system:
Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.11

As a note: I can make the wire display work by selecting any of the transform tools first and then back to the grab brush.

Can confirm on my system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.11 As a note: I can make the wire display work by selecting any of the transform tools first and then back to the grab brush.
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Cannot confirm on my system

**System Information**
Operating system: Linux-5.13.0-0.rc6.45.fc35.x86_64-x86_64-with-glibc2.33.9000 64 Bits
Graphics card: NVIDIA GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 465.31
version: 3.0.0 Alpha, branch: master, commit date: 2021-07-18 23:24, hash: `rB83883ae66ad3`
Cannot confirm on my system ``` **System Information** Operating system: Linux-5.13.0-0.rc6.45.fc35.x86_64-x86_64-with-glibc2.33.9000 64 Bits Graphics card: NVIDIA GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 465.31 version: 3.0.0 Alpha, branch: master, commit date: 2021-07-18 23:24, hash: `rB83883ae66ad3` ```

In #89942#1192875, @Xorrito wrote:
As a note: I can make the wire display work by selecting any of the transform tools first and then back to the grab brush.

I confirm, the same behavior.
Overlay do not disappear after selecting another tool and back to grab.
Do not disappear after changing mode, deleting and adding constructive modifier.
It disappear after restart.

it looks like grid overlay missed «activation» and other overlays have it, so they activate visibility of grid overlay
2021-07-19_17-01-28.mp4

> In #89942#1192875, @Xorrito wrote: > As a note: I can make the wire display work by selecting any of the transform tools first and then back to the grab brush. I confirm, the same behavior. Overlay do not disappear after selecting another tool and back to grab. Do not disappear after changing mode, deleting and adding constructive modifier. It disappear after restart. it looks like grid overlay missed «activation» and other overlays have it, so they activate visibility of grid overlay [2021-07-19_17-01-28.mp4](https://archive.blender.org/developer/F10228112/2021-07-19_17-01-28.mp4)

Added subscriber: @iss

Added subscriber: @iss

Also can't reproduce with 118803893e

Also can't reproduce with 118803893e
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Added subscriber: @domwell

Added subscriber: @domwell

Added subscriber: @mano-wii

Added subscriber: @mano-wii

I also cannot reproduce this with either the latest stable or current development versions of Blender .


Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.14760 Core Profile Context 20.45.37.01 27.20.14537.1001

I also cannot reproduce this with either the latest stable or [current development versions of Blender ](https://builder.blender.org/download/). --- **Operating system:** Windows-10-10.0.22000-SP0 64 Bits **Graphics card:** Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.14760 Core Profile Context 20.45.37.01 27.20.14537.1001

Can still reproduce with latest build. This bug was reported and fixed before:
https://developer.blender.org/T69728

Can still reproduce with latest build. This bug was reported and fixed before: https://developer.blender.org/T69728
Member

Can not reproduce either on 3.0.0 42546db49089

Hi @Vyach , does this even happen with older versions or this is something appeared suddenly with daily builds?

Can you still reproduce with recent 3.0.0 version?: https://builder.blender.org/download/daily/


System Information

Graphics card : AMD Radeon(TM) 535 ATI Technologies .```
Can not reproduce either on 3.0.0 `42546db49089` Hi @Vyach , does this even happen with older versions or this is something appeared suddenly with daily builds? Can you still reproduce with recent 3.0.0 version?: https://builder.blender.org/download/daily/ --- **System Information** ```Operating system : Windows-10-10.0.18362-SP0 64 Bits Graphics card : AMD Radeon(TM) 535 ATI Technologies .```

In #89942#1215116, @PratikPB2123 wrote:
Can you still reproduce with recent 3.0.0 version?: https://builder.blender.org/download/daily/

3.0.0 Alpha, 81978594a8, 2021-09-06 08:56
Still reproducible for me. With factory settings too.

> In #89942#1215116, @PratikPB2123 wrote: > Can you still reproduce with recent 3.0.0 version?: https://builder.blender.org/download/daily/ 3.0.0 Alpha, 81978594a89a, 2021-09-06 08:56 Still reproducible for me. With factory settings too.

Added subscriber: @cinarcelik

Added subscriber: @cinarcelik

I can confirm, the same behaviour happens on my system.
I actually found out today that this feature exists...

OS: Windows 10 Home 64-bit
CPU: AMD Ryzen 7 5800X
GPU: NVIDIA GeForce RTX 3070
Blender: 2.93.0

Edit: I installed the latest version of Blender which is currently 2.93.4 and I also updated my graphic driver to the latest GeForce Game Ready Driver ver. 471.96 but the issue is still not fixed.

I can confirm, the same behaviour happens on my system. I actually found out today that this feature exists... ``` OS: Windows 10 Home 64-bit CPU: AMD Ryzen 7 5800X GPU: NVIDIA GeForce RTX 3070 Blender: 2.93.0 ``` **Edit:** I installed the latest version of Blender which is currently 2.93.4 and I also updated my graphic driver to the latest GeForce Game Ready Driver ver. 471.96 but the issue is still not fixed.

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @PrettyFireNOI7

Added subscriber: @PrettyFireNOI7
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Added subscriber: @uelix

Added subscriber: @uelix

Added subscriber: @tinbi

Added subscriber: @tinbi
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Added subscriber: @shesed

Added subscriber: @shesed
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Added subscriber: @JulienKaspar

Added subscriber: @JulienKaspar
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Changed status from 'Confirmed' to: 'Needs User Info'

Changed status from 'Confirmed' to: 'Needs User Info'
Member

I cannot reproduce this issue anymore. This seems to be fixed in the latest master

I cannot reproduce this issue anymore. This seems to be fixed in the latest master
Member

In #89942#1355889, @JulienKaspar wrote:
I cannot reproduce this issue anymore. This seems to be fixed in the latest master

note this seems to be highly dependent on the system in use

> In #89942#1355889, @JulienKaspar wrote: > I cannot reproduce this issue anymore. This seems to be fixed in the latest master note this seems to be highly dependent on the system in use
Member

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'
Member

Ok thanks! I overlooked that part.

Ok thanks! I overlooked that part.

In #89942#1355932, @lichtwerk wrote:
note this seems to be highly dependent on the system in use

It isn't working to me in windows 10 with nvidia, neither the "fix" of select the transform sculpt tools and back now from the 3.1.

> In #89942#1355932, @lichtwerk wrote: > note this seems to be highly dependent on the system in use It isn't working to me in windows 10 with nvidia, neither the "fix" of select the transform sculpt tools and back now from the 3.1.

poke
still here,
3.3.0 Alpha, 575884b82786, 2022-06-18 22:14
rtx 3060
win 10

poke still here, 3.3.0 Alpha, `575884b82786`, 2022-06-18 22:14 rtx 3060 win 10

The problem seems to have not been fully resolved yet.
Especially in the case of AMD chips and NVIDIA graphics cards.
So sad!

The problem seems to have not been fully resolved yet. Especially in the case of AMD chips and NVIDIA graphics cards. So sad!

This comment was removed by @tinbi

*This comment was removed by @tinbi*

It work with Sculpt-dev Builds but only one vertex
2022-07-14 23.25.12.png

It work with Sculpt-dev Builds but only one vertex ![2022-07-14 23.25.12.png](https://archive.blender.org/developer/F13292776/2022-07-14_23.25.12.png)

Looks like it hasn't been fixed yet.

Looks like it hasn't been fixed yet.
Contributor

Added subscriber: @persun

Added subscriber: @persun
Contributor

This issue also appears with AMD GPU. I didn't know this overlay feature existed until now.

Also can confirm that the transform tool workaround stopped working since 3.1 (which introduced GPU Subdivision, but disabling it doesn't bring back the workaround).


Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: Radeon RX 570 Series ATI Technologies Inc. 4.5.0 Core Profile Context 22.11.2.221130

This issue also appears with AMD GPU. I didn't know this overlay feature existed until now. Also can confirm that the transform tool workaround stopped working since 3.1 (which introduced GPU Subdivision, but disabling it doesn't bring back the workaround). --- **Operating system**: Windows-10-10.0.19045-SP0 64 Bits **Graphics card:** Radeon RX 570 Series ATI Technologies Inc. 4.5.0 Core Profile Context 22.11.2.221130
Philipp Oeser removed the
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label 2023-02-10 09:11:48 +01:00
Julien Kaspar added this to the Sculpt, Paint & Texture project 2024-02-13 17:56:58 +01:00
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Reference: blender/blender#89942
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