Improve Automatic Material Previews for Metallic Materials #89984
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Reference: blender/blender#89984
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The automatic previews generated when marking a material as asset don't work well with rather reflective/metallic materials. That is because they reflect a gray background, so of course they have a grey-ish look that doesn't preview the material well.
Added subscriber: @JulianEisel
We should change the shader of the background to let the camera rays passthrough. This should be controlled by the film transparency.
preview_prepare_scene
is the function that handles the scene creation.set_preview_visibilty
will change the floor to be removed from rendering.In stead of this we should set a material property so it won't be visible for camera rays.
Perhaps use with reflection maps for eevee as the path info isn't fully supported.
Icon Material rendering
Other cases should reset the floor material to "Floor".
I chose to add a different material so we don't need to utilize cycles ray visibility settings.
For cycles I don't want to use the "WorldSDFFloor" as it projects the floor into infinity and isn't physically correct.
Still needs some tweaks.
This issue was referenced by
bb487bc2bc
Changed status from 'Needs Triage' to: 'Resolved'