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Horse Rig ear.L Incorrect parent
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.89

Blender Version
Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: rB1b8d33b18c2f
Worked: Unknown, just found in 2.93.1, first time using the horse rig.

Addon Information
Name: Rigify (0, 6, 3)
Author: Nathan Vegdahl, Lucio Rossi, Ivan Cappiello, Alexander Gavrilov

Short description of error
I found that when I created the Horse rig, ran rigify to see the results and get used to using the generated rig. When I rotate the ear.L control the nose and eyes rotated along with it. ear.R doesn't rotate the nose and eyes.

Exact steps for others to reproduce the error

  1. Add Armature -> Animals -> Horse
  2. Generate a rig
  3. Go into pose mode and rotate the ear.L control in the generated rig
  4. Notice that the eye and nose controls rotate along with it.
  5. The eye and nose controls should be parented to the head similar to the ear.L and ear.R controls.