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RigidBody explodes
Confirmed, NormalPublic

Description

System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.11

Blender Version
Broken: version: 2.93.2 Release Candidate, branch: master, commit date: 2021-07-07 05:52, hash: rB9e64fd461ac3
Worked: (newest version of Blender that worked as expected)

Short description of error
When adding RigidBody, the simulation "explodes".
I noticed that it only happens when the objects are near the center of the scene.
If we move the objects in the +Y direction, the problem disappear

In the video example I show that the rigidbody is working correctly by adding an icosphere and coliding it to the wall

Exact steps for others to reproduce the error
Add rigidbody near the center of the scene


Event Timeline

It's not the wall that's broken, but surprisingly the floor. It's like an invisible force field. Sometimes it acts like a solid. Once the bug is interacted with by some rigid body, following rigid bodies are fine. But it can only be moved along the Z-axis. Changing to box collider or removing and apply rigid body does nothing. What a weird bug.