Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.11
Broken: version: 2.93.2 Release Candidate, branch: master, commit date: 2021-07-07 05:52, hash: rB9e64fd461ac3
Worked: (newest version of Blender that worked as expected)
Short description of error
When adding RigidBody, the simulation "explodes".
I noticed that it only happens when the objects are near the center of the scene.
If we move the objects in the +Y direction, the problem disappear
In the video example I show that the rigidbody is working correctly by adding an icosphere and coliding it to the wall
Exact steps for others to reproduce the error
Add rigidbody near the center of the scene