Enabling Environment pass corrupts view layer in 2.93.1 (regression) #90047
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Reference: blender/blender#90047
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.11
Blender Version
Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash:
1b8d33b18c
Worked: 2.92
Short description of error
Enabling Environment pass corrupts view layer
Exact steps for others to reproduce the error
I enabled the Environment pass on a cloned view layer in this file. All of the tiles with geometry in them look corrupted now in that view layer. It goes away if I uncheck Environment. This only happens in 2.93.1; older versions render this file fine.
BROKEN.blend
Additional information, to repro from scratch:
2nd layer should now be corrupted on render.
Disabling Persistent Data stops the corruption, so there is something wrong with that.
Added subscriber: @sentharn
Error occurs on Blender 2.93.1 on Ubuntu 20.04 as well.
Example of corruption:
Additional information, to repro from scratch:
2nd layer should now be corrupted on render.
Disabling Persistent Data stops the corruption, so there is something wrong with that.
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
Do you render with GPU? I can't reproduce issue with CPU rendering.
Yes, sorry. CUDA rendering on a GTX 1080.
The broken file has the same issue on CPU only for me. I can repro it from scratch. Is there geometry in the scene? Only the areas with any geometry will be corrupted.
EDIT: You might need to flip the order of alpha over to see the final result in Composite, but if you check the view layer independently in the image viewer it'll be corrupted regardless of it it was composited or not, so the compositor might be a red herring.
Closed as duplicate of #89396
Added subscriber: @brecht
This was fixed already in master / 3.0, it's a matter of time before the fix makes it into the next 2.93 LTS release,
Thanks brecht. Sorry to have taken up y'all's time. I have been chasing another bug and searching all over the bug tracker for it, but it slipped my mind to search for this one. I'm glad to see that it has been patched and look forward to the next 2.93 LTS release.