Texture Painting: Mesh symmetry ignores hidden state of paint mask #90270

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opened 2021-07-28 18:50:02 +02:00 by Simon Thommes · 7 comments
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System Information
Operating system: Linux-5.11.0-7614-generic-x86_64-with-glibc2.32 64 Bits
Graphics card: Quadro RTX 6000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.73.01

Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-07-28 08:16, hash: 91dd1a1ba3
Worked: (newest version of Blender that worked as expected)

Short description of error
It is possible to paint on hidden geometry when mesh symmetry is used.
texture_paint_hidden_geo.mp4

Exact steps for others to reproduce the error
Use sample file:
texture_paint_hidden_geo.blend

Or:

  • Create symmetric geometry
  • add image texture to its material
  • go into image texture paint mode
  • enable mesh symmetry
  • enable paint mask
  • hide half of the mesh
  • select other half of the mesh
  • paint on hidden half of the mesh
**System Information** Operating system: Linux-5.11.0-7614-generic-x86_64-with-glibc2.32 64 Bits Graphics card: Quadro RTX 6000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.73.01 **Blender Version** Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-07-28 08:16, hash: `91dd1a1ba3` Worked: (newest version of Blender that worked as expected) **Short description of error** It is possible to paint on hidden geometry when mesh symmetry is used. [texture_paint_hidden_geo.mp4](https://archive.blender.org/developer/F10243337/texture_paint_hidden_geo.mp4) **Exact steps for others to reproduce the error** Use sample file: [texture_paint_hidden_geo.blend](https://archive.blender.org/developer/F10243342/texture_paint_hidden_geo.blend) Or: - Create symmetric geometry - add image texture to its material - go into image texture paint mode - enable mesh symmetry - enable paint mask - hide half of the mesh - select other half of the mesh - paint on hidden half of the mesh
Author
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Added subscriber: @SimonThommes

Added subscriber: @SimonThommes
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Philipp Oeser self-assigned this 2021-07-29 17:49:24 +02:00
Member

Can confirm, will check.

Can confirm, will check.
Philipp Oeser removed their assignment 2021-10-25 17:19:04 +02:00
Member

Unlike e.g. vertexpaint which first checks face selection and then flips all the brush in SCULPT_cache_calc_brushdata_symm and does a check if brush hits afterwards, this is going to be a rather bigger refactor I am afraid.
Texture paint on the other hand flips the view (does not flip the brush) and does the check if a Paintbucket is hit much later.

So while certainly possible, I will step down for now (to not block others that might get to this sooner).

Unlike e.g. vertexpaint which first checks face selection and then flips all the brush in `SCULPT_cache_calc_brushdata_symm` and does a check if brush hits afterwards, this is going to be a rather bigger refactor I am afraid. Texture paint on the other hand flips the view (does not flip the brush) and does the check if a Paintbucket is hit much later. So while certainly possible, I will step down for now (to not block others that might get to this sooner).
Member

Closed as duplicate of #97816

Closed as duplicate of #97816
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Reference: blender/blender#90270
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