Texture Painting: Mesh symmetry ignores hidden state of paint mask #90270
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Reference: blender/blender#90270
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System Information
Operating system: Linux-5.11.0-7614-generic-x86_64-with-glibc2.32 64 Bits
Graphics card: Quadro RTX 6000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.73.01
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-07-28 08:16, hash:
91dd1a1ba3
Worked: (newest version of Blender that worked as expected)
Short description of error
It is possible to paint on hidden geometry when mesh symmetry is used.
texture_paint_hidden_geo.mp4
Exact steps for others to reproduce the error
Use sample file:
texture_paint_hidden_geo.blend
Or:
Added subscriber: @SimonThommes
Added subscriber: @lichtwerk
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm, will check.
Unlike e.g. vertexpaint which first checks face selection and then flips all the brush in
SCULPT_cache_calc_brushdata_symm
and does a check if brush hits afterwards, this is going to be a rather bigger refactor I am afraid.Texture paint on the other hand flips the view (does not flip the brush) and does the check if a Paintbucket is hit much later.
So while certainly possible, I will step down for now (to not block others that might get to this sooner).
Closed as duplicate of #97816