Sculpting produces weird shading artifacts #90598
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Reference: blender/blender#90598
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 950M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-07-31 18:26, hash:
17243337d7
Short description of error
When sculpting a low poly mesh, weird shading artifacts appear.
If you remove them with a modifier, then over time they reappear when sculpting
X9Tkiufd2w.mp4
Exact steps for others to reproduce the error
Added subscriber: @cheteron
#91583 was marked as duplicate of this issue
Shader bugto Sculpting produces weird shading artifactsAdded subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Needs User Info'
Thanks for the report. I can confirm in the file.
But since this problem seems to be mitigated by entering and exiting edit mode, we need to know how to reproduce it from scratch.
We can see that the mesh normal is messed up. But how they got that way is important for us to fix the problem.
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Well, I can now see that the "draw" brush affects the normals more roughly:
So the problem could be out there.
Added subscriber: @PratikPB2123
Can you fix this?
Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
I'm taking a risk and confirming the bug.
Guys, Blender 3.0.1 Release(!), where is bug fix?
Changed status from 'Confirmed' to: 'Needs User Info'
Actually, I can no longer reproduce the problem in the last daily build.
Please try with the latest daily build: https://builder.blender.org/download/daily/archive/
Note that it is also possible that you may be seeing bad custom split normals, or limitations with triangles. (We would need the file to check)
A file is already attached to the topic topic, I am attaching another one. It is very sad that you are releasing a release without even closing the bugs
test.blend
Changed status from 'Needs User Info' to: 'Resolved'
I reproduced this bug in the latest official release, but not the latest daily build, so it appears the bug has been fixed already.
Maybe this bug is related to this other one #94838 (Normals not properly updating when using a Deform modifier after a Data Transfer (Custom Normals) modifier).
It was resolved with
cfa53e0fbe
.Unfortunately that commit cannot be backported to 3.0.
If the problem persists, please let us know so we can re-open the report. Don't forget to mention the specific version you tested again.
I have the latest build installed, specially checked the numbers. I do not have custom normals and deformation modifiers, it is clearly visible in the scene, the problem concerns the sculpt
The problem is not resolved!
Sorry, I pointed the wrong link in a previous comment.
See this one: https://builder.blender.org/download/daily/
The release of 3.1 is scheduled for the end of this week and the developers are already working on 3.2.
Blender 3.1
Changed status from 'Resolved' to: 'Needs User Info'
Sad that the problem has not been resolved. But just an image doesn't help us to progress.
Note that in order to forward the report to the developers it is necessary to replicate the problem.
Opening a file that apparently is ok does not help to identify the bug, it is also necessary the "steps for others to reproduce the error".
Apparently the problem is partially fixed because the original file and the file attached in the comments do not show the problem.
So if you found a new way to trigger the problem, it's important to inform how you did it.
A guideline for making a good bug report can be found at https://wiki.blender.org/wiki/Process/Bug_Reports
You have a file with bug, I don't know how to reproduce it. It appears in the sculpt with lowpoly randomly.
Added subscriber: @JulienKaspar
I think this is a fairly old bug that can be replicated with any primitive object. For example you can add a cylinder, smooth shade it and enter sculpt mode.
At first the shading will be exactly like in object mode:
If you use a brush anywhere, the affected vertices will have their normals updated and change their look:
If you undo or do any operation that affects the entire mesh it will change the shading everywhere:
Changed status from 'Needs User Info' to: 'Confirmed'
Thanks for the updates.
I was able to replicate the problem and update the report.
It is now in the #sculpt_paint_texture developers task stack.
Added subscriber: @GabrielMoro