Vertex position with NaN float value #90726
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Reference: blender/blender#90726
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System Information
Operating system: Linux-4.15.0-153-generic-x86_64-with-glibc2.27 64 Bits
Graphics card: Mesa DRI Intel(R) HD Graphics 5500 (BDW GT2) Intel Open Source Technology Center 4.6 (Core Profile) Mesa 20.0.8
Blender Version
Broken: version: 2.93.3 Release Candidate, branch: master, commit date: 2021-08-12 15:05, hash:
1eeae9be15
Worked: (newest version of Blender that worked as expected)
Short description of error
This model was created with Blender 2.79 and then imported later in the new versions, to be used as a library, I noticed the problem because the add-on to export to glTF reports an error and cannot export, after a careful research I realized that the problem was due to this model which contains vertices with a NaN float value, ranges from 220 to 296 - from 2687 to 3094 from 3464 to 3592 from 12272 to 12811 13424 to 13693. Could you find a way to fix this error?
Exact steps for others to reproduce the error
file attached
Nan-float.blend
Added subscriber: @pafurijaz-4
By exporting this model in PLY format I can correct the problem by easily deleting the corrupted vertices, I have also attached the PLY file exported with uv mapping if it can be useful, I have only deleted the vertices outside the model, and so I could correct the problem easily.
Nan-float.ply
I also add the report of the problem that I made previously to the developers of the add-on to export in glTF format
https://github.com/KhronosGroup/glTF-Blender-IO/issues/1446
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs User Info'
You can also do the following in the Python console:
This will report the invalid coordinates and set them all to (0,0,0).
Since this is basically mesh corruption, we would need a way to reproduce (I know you already mentioned these were imported from 2.79).
This is the bug-tracker policy on mesh corruption:
Will keep this open (there might be ways to reproduce from a valid mesh to a non-valid mesh, e.g. a certain import/export step [in that case we'd need to know which ex-/importers were used, or modeling tools, ...]
But it is up to the reporter to provide these repro steps, so will set to
Needs Information from User
status until those can be provided.Sorry for the wrong information, I checked the source file and it was made with version 2.80 or something similar because the last save date is 16 Sep 2020 and I used the collections, I think it's possible that it was done with 2.83 LTS
I also executed the command but seem nothing happened
Sorry, do this in objectmode and move the viewport (seems there is an update missing), you should then see the verts have moved
For the rest, would still wait for a way to reproduce.
I don't know how to reproduce it, I modeled the object directly in Blender using a plane. yes, now the vertices have been moved with the command, however I can solve the problem with this command, which can be added between the options something similar in the option and to fix the mesh with this type of problem, an option like: solve The vertices with NaN value in the positions?
Changed status from 'Needs User Info' to: 'Archived'
Hm, unfortunately, I think we have to close this then (We do appreciate reporting cases like these though!)
Regarding the "fixing": there is no way for blender to know where theses NAN vertices should be put.
You could use the smooth tool to bering them back in their neighborhood, but manual adjustments would
So thx again!, will close.