Operating system: Linux-5.10.0-6-amd64-x86_64-with-glibc2.31 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.73.01
Broken version: 3.0.0 Alpha, branch: master, commit date: 2021-08-17 18:20, hash: rB88dc274d0533
Broken version: 2.93.0 Beta, branch: master, commit date: 2021-04-21 20:15, hash: rB0f66dbea904f
Broken version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: rB02948a2cab44
Broken version: 2.83 and up
Short description of error
When selecting with box select, sometimes a weird point appears and stay until you want to take a closer look, but then it vanishes again. It appears to be sometimes black, sometimes orange and sometimes gray. Here are some screenshots:
The orange dot is not the origin, but at that location. I have also seen it jump to other places when selecting or even when doing completely unrelated things, so it seems to be a memory issue. Blender does not report unfreed memory in the console though.
Here is also one that appeared during weight painting, so it is colored, but this time neither at the origin nor in the drawing plane:
Exact steps for others to reproduce the error
- Add a grease pencil monkey
- hide 3D Cursor and Origins from overlay and enable Stroke Direction
From here there are several ways to recreate it. Everything that triggers a rebuild in editmode works.
- Drag box select very often and keep an eye out for the point at the origin
- toggle edit mode until you see it appear
- duplicate all the geometry in editmode multiple times and try selecting again. (most reliable to reproduce)
Was able to recreate this in a different file as well using the Stroke Primitive Object like in the screenshot.
Simple way to reproduce is: toggle edit mode