Bone constraint missing after relocating/remapping missing library #90924
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Reference: blender/blender#90924
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Blender Version
Broken: version: 2.79 and 3.0.0 Alpha, branch: master, commit date: 2021-08-25 08:10, hash:
452cc01932
Worked: - (never ?)
Short description of error
The child of bone constrain loses the "inverse" matrix the if you
How to re-create the sample files from scratch
Exact steps for others to reproduce the error
main.blend
torus.blend
Added subscriber: @dfelinto
Changed status from 'Needs Triage' to: 'Confirmed'
Changed status from 'Confirmed' to: 'Needs Triage'
It seems that the bone constraint as a whole is removed when the linking is not found. So maybe the issue is not particular of the child of. Needs further investigation.
Alright, confirmed that even in 2.79 all the bone constraints are removed from the proxy with the steps above.
Added subscriber: @LucianoMunoz
Yeah i remmeber hitting this bug back then, its pretty destructive.
Talking to some artists, the main issue of Child Of is that of all constraints, this is the one that is harder to copy over, since there is no way to know which values are stored.
Regardless of a real fix (making the bone constraints not going away), I think we could have the stored inverse matrix shown in the UI somehow (in the worst case it can even be a Info icon that you mouse over and see the values - though that is not highly copy/pasteable).
More so when its more than one constrain and often you'll have many
Added subscriber: @mont29
I talked to @mont29 and the problem of disappearing bone constraints also happens with library overrides.
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Searched a bit, but not finding a real duplicate report.
Will confirm now.
Child of bone constrain "Inverse" matrix lost when linking problemsto Bone constraint missing after relocating/remapping missing libraryChanged status from 'Confirmed' to: 'Archived'
Would have been nice to get updated files here... those are antique (not even collections in them), AND using proxies, which are in low-maintenance mode now...
On a side note, please name properly files in bug reports, simple names like
main.blemd
will collide very easily with other files from other reports, making it harder and more confusing to deal with.relocate_library_linking_overrides_main_working.blend
relocate_library_linking_overrides_main.blend
relocate_library_linking_overrides_lib_b.blend
Now, there is no bug here, posebones from the object side are synced with the actual bone from the obdata Armature ID. Since the placeholder one generated for that Armature obdata is empty when the library gets missing, there is no bones, so posebone data (including their constraints) are lost.
With overrides, in case you do override also the Armature obdata itself, things survive since we currently write the full armature data of an override (unlike what we do with meshes e.g.). See
relocate_library_linking_overrides_main_working.blend
file above.So no bug here, this is expected behavior thanks to how armatures are dealt with in Blender currently.