Crash when selecting a folder in folder browser #91263

Closed
opened 2021-09-08 20:49:38 +02:00 by Miro Horváth · 18 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.09

Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-09-07 23:23, hash: 7beb4a0e0a

Short description of the error
Crash on attempting to open a folder carrying .avi files with thumbnail display mode

Exact steps for others to reproduce the error

  • Create a separate directory to store .avi files
  • Add a couple of .avi file into that folder
  • Open default blender file
  • Switch to File Browser mode
  • In file browser, change display mode to thumbnail
  • Open a directory which has .avi files
    image.png
    image.png

video:
#91263.gif

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.09 **Blender Version** Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-09-07 23:23, hash: `7beb4a0e0a` **Short description of the error** Crash on attempting to open a folder carrying .avi files with thumbnail display mode **Exact steps for others to reproduce the error** - Create a separate directory to store .avi files - Add a couple of .avi file into that folder - Open default blender file - Switch to `File Browser` mode - In file browser, change display mode to thumbnail - Open a directory which has .avi files ![image.png](https://archive.blender.org/developer/F10386771/image.png) ![image.png](https://archive.blender.org/developer/F10386773/image.png) video: ![#91263.gif](https://archive.blender.org/developer/F10426771/T91263.gif)
Author

Added subscriber: @MiroHorvath

Added subscriber: @MiroHorvath
Author

Ok seems it happens when a folder contains AVI file. It has probably something to do with thumbnails creation as other file types work fine.

Ok seems it happens when a folder contains AVI file. It has probably something to do with thumbnails creation as other file types work fine.
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Hi, thanks for the report. I am not able to reproduce this frequently. (crash happens for the very first time only)

I have tried to open a folder carrying AVI files (with thumbnail as a display mode)

Hi, thanks for the report. I am not able to reproduce this frequently. (crash happens for the very first time only) I have tried to open a folder carrying AVI files (with thumbnail as a display mode)
Author

@PratikPB2123 I'm getting 100% crashes when AVI file is bigger than ~240MB. Several MBs file doesn't cause the crash.

@PratikPB2123 I'm getting 100% crashes when AVI file is bigger than ~240MB. Several MBs file doesn't cause the crash.
Member

Hi, I don't see any crash.txt created after the crash.

logs when I run blender_debug_gpu

I0915 19:25:29.587992  1864 device_opencl.cpp:48] CLEW initialization succeeded.
I0915 19:25:29.856981  1864 device_cuda.cpp:56] CUEW initialization failed: Error opening the library
WARN (gpu.shader): OVERLAY_shader_armature_sphere_412 FragShader: 
| 
    6 | #extension GL_ARB_shader_draw_parameters : enable
|  ^
| (#62) enable/warn/disable extension is not found. Extension "GL_ARB_conservative_depth" is not supported

WARN (gpu.shader): OVERLAY_shader_armature_sphere_399 FragShader: 
| 
    6 | #extension GL_ARB_shader_draw_parameters : enable
|  ^
| (#62) enable/warn/disable extension is not found. Extension "GL_ARB_conservative_depth" is not supported

WARN (gpu.shader): OVERLAY_shader_armature_shape_437 GeomShader: 
| 
    5 | #endif
|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                ^
| (#310) Inputs that are integers should be qualified with the interpolation qualifier "flat"

Switching to fully guarded memory allocator.
Blender 3.0.0 Alpha
Build: 2021-09-15 00:28:05 Windows release
argv- [x] = D:\BF_daily_build\3.0.0\blender-3.0.0-alpha+master.e6fa74ffed5f-windows.amd64-release\\blender
argv- [x] = --debug
argv- [x] = --debug-gpu
argv- [x] = --debug-cycles
argv- [x] = --python-expr
argv- [x] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\Pratik\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt')
Read prefs: C:\Users\Pratik\AppData\Roaming\Blender Foundation\Blender\3.0\config\userpref.blend

logs when I run: blender_debug_log

I0915 19:19:54.790416  5792 device_cuda.cpp:56] CUEW initialization failed: Error opening the library
Switching to fully guarded memory allocator.
Blender 3.0.0 Alpha
Build: 2021-09-15 00:28:05 Windows release
argv[0] = D:\BF_daily_build\3.0.0\blender-3.0.0-alpha+master.e6fa74ffed5f-windows.amd64-release\\blender
argv[1] = --debug
argv[2] = --debug-cycles
argv[3] = --python-expr
argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\Pratik\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt')
Read prefs: C:\Users\Pratik\AppData\Roaming\Blender Foundation\Blender\3.0\config\userpref.blend
Hi, I don't see any `crash.txt` created after the crash. logs when I run `blender_debug_gpu` ```lines I0915 19:25:29.587992 1864 device_opencl.cpp:48] CLEW initialization succeeded. I0915 19:25:29.856981 1864 device_cuda.cpp:56] CUEW initialization failed: Error opening the library WARN (gpu.shader): OVERLAY_shader_armature_sphere_412 FragShader: ``` | ``` 6 | #extension GL_ARB_shader_draw_parameters : enable ``` | ^ | (#62) enable/warn/disable extension is not found. Extension "GL_ARB_conservative_depth" is not supported ``` WARN (gpu.shader): OVERLAY_shader_armature_sphere_399 FragShader: ``` | ``` 6 | #extension GL_ARB_shader_draw_parameters : enable ``` | ^ | (#62) enable/warn/disable extension is not found. Extension "GL_ARB_conservative_depth" is not supported ``` WARN (gpu.shader): OVERLAY_shader_armature_shape_437 GeomShader: ``` | ``` 5 | #endif ``` | ^ | (#310) Inputs that are integers should be qualified with the interpolation qualifier "flat" ``` Switching to fully guarded memory allocator. Blender 3.0.0 Alpha Build: 2021-09-15 00:28:05 Windows release argv- [x] = D:\BF_daily_build\3.0.0\blender-3.0.0-alpha+master.e6fa74ffed5f-windows.amd64-release\\blender argv- [x] = --debug argv- [x] = --debug-gpu argv- [x] = --debug-cycles argv- [x] = --python-expr argv- [x] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\Pratik\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\Pratik\AppData\Roaming\Blender Foundation\Blender\3.0\config\userpref.blend ``` --- logs when I run: `blender_debug_log` ```I0915 19:19:51.187167 5792 device_opencl.cpp:48] CLEW initialization succeeded. I0915 19:19:54.790416 5792 device_cuda.cpp:56] CUEW initialization failed: Error opening the library Switching to fully guarded memory allocator. Blender 3.0.0 Alpha Build: 2021-09-15 00:28:05 Windows release argv[0] = D:\BF_daily_build\3.0.0\blender-3.0.0-alpha+master.e6fa74ffed5f-windows.amd64-release\\blender argv[1] = --debug argv[2] = --debug-cycles argv[3] = --python-expr argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\Pratik\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\Pratik\AppData\Roaming\Blender Foundation\Blender\3.0\config\userpref.blend ```
Member

Hi, now I can reproduce this frequently. Added a video to describe the steps.

Will ask someone if they can reproduce this issue

Hi, now I can reproduce this frequently. Added a video to describe the steps. Will ask someone if they can reproduce this issue
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

No crash here (with 5 300MB avis in the folder -- plus a couple of webms)

**System Information**
Operating system: Linux-5.13.0-0.rc6.45.fc35.x86_64-x86_64-with-glibc2.34.9000 64 Bits
Graphics card: NVIDIA GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 465.31
version: 3.0.0 Alpha, branch: master, commit date: 2021-09-16 00:42, hash: `rB289f68588a7c`

@PratikPB2123 : feel free to confirm though if you can get this frequently (could include a backtrace).

No crash here (with 5 300MB avis in the folder -- plus a couple of webms) ``` **System Information** Operating system: Linux-5.13.0-0.rc6.45.fc35.x86_64-x86_64-with-glibc2.34.9000 64 Bits Graphics card: NVIDIA GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 465.31 version: 3.0.0 Alpha, branch: master, commit date: 2021-09-16 00:42, hash: `rB289f68588a7c` ``` @PratikPB2123 : feel free to confirm though if you can get this frequently (could include a backtrace).
Member

No crash here.

Crash does not happen for me on debug build (lite build). Can only reproduce with daily builds.
Adding one or two videos in that file then opening directory - with this flow I can reproduce the crash every time.

@PratikPB2123 : feel free to confirm though if you can get this frequently (could include a backtrace).

Sure, I will but not sure about the correct tag. Could you please help to add the right tag?

> No crash here. Crash does not happen for me on debug build (lite build). Can only reproduce with daily builds. Adding one or two videos in that file then opening directory - with this flow I can reproduce the crash every time. > @PratikPB2123 : feel free to confirm though if you can get this frequently (could include a backtrace). Sure, I will but not sure about the correct tag. Could you please help to add the right tag?
Member

Cant even repro on buildbot a1c65748c4 build.

  • maybe it is related to a specific .avi format/encoding?
  • maybe windows/ffmpeg issue?
  • is 2.93 also affected?

Without knowing where it crashes I would tag #images_movies and #user_interface

Cant even repro on buildbot a1c65748c4 build. - maybe it is related to a specific .avi format/encoding? - maybe windows/ffmpeg issue? - is 2.93 also affected? Without knowing where it crashes I would tag #images_movies and #user_interface
Member

is 2.93 also affected?

No crash on blender-v2.93-release branch. Even I am not able to reproduce on older 3.0.0 daily builds (eg: 6ee14c966d).

Without knowing where it crashes I would tag #images_movies and #user_interface

Thank you. I will confirm this report for now.

>is 2.93 also affected? No crash on `blender-v2.93-release` branch. Even I am not able to reproduce on older 3.0.0 daily builds (eg: `6ee14c966d`). > Without knowing where it crashes I would tag #images_movies and #user_interface Thank you. I will confirm this report for now.
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Changed status from 'Confirmed' to: 'Needs User Info'

Changed status from 'Confirmed' to: 'Needs User Info'
Member

@MiroHorvath hi, could you checkk again in recent blender versions? I'm not able to reproduce this anymore.

@MiroHorvath hi, could you checkk again in recent blender versions? I'm not able to reproduce this anymore.
Author

Hi @PratikPB2123, tested it with 3.3.1 and 3.4, worked fine. ;)

Hi @PratikPB2123, tested it with 3.3.1 and 3.4, worked fine. ;)
Member

Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
Pratik Borhade self-assigned this 2022-12-09 04:16:54 +01:00
Member

Thanks, will close the report :)

Thanks, will close the report :)
Pratik Borhade removed their assignment 2022-12-09 04:17:00 +01:00
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Reference: blender/blender#91263
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