Frequent crashes when performing minor adjustments with rigid body constraints #91369

Open
opened 2021-09-13 10:21:14 +02:00 by Wouter Stomp · 6 comments

System Information
Operating system: macOS-11.5.2-x86_64-i386-64bit 64 Bits
Graphics card: Intel(R) UHD Graphics 630 Intel Inc. 4.1 INTEL-16.5.2

Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-09-10 21:22, hash: eab26f1334
Worked: (newest version of Blender that worked as expected)

Short description of error
With a simple rigid body setup (see attached file), there are frequent crashes when doing simple adjustments such as moving the constraint around, rotating it, starting/stopping the animation, undoing some steps. There is not a single scenario leading to a crash, but performing a combination of these actions in succesion consistently leads to a crash (segmentation fault) within about 30-60s.

Exact steps for others to reproduce the error
Rigid body crash.blend
Rigid body crash.txt

I closed #91025 because I thought it was fixed, but it turns out the crashes still occur. I have found one reproducible way to get the crash:

  • With factory preferences, open attached blend file.
  • Press spacebar to start the animation
  • Press command-Z to undo and then shift + left arrow to restart at the first frame
  • Repeat the last step (command + z and then shift + left arrow) a few times
  • Blender will crash usually after repeating 2-3 times, sometimes a few more.
**System Information** Operating system: macOS-11.5.2-x86_64-i386-64bit 64 Bits Graphics card: Intel(R) UHD Graphics 630 Intel Inc. 4.1 INTEL-16.5.2 **Blender Version** Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-09-10 21:22, hash: `eab26f1334` Worked: (newest version of Blender that worked as expected) **Short description of error** With a simple rigid body setup (see attached file), there are frequent crashes when doing simple adjustments such as moving the constraint around, rotating it, starting/stopping the animation, undoing some steps. There is not a single scenario leading to a crash, but performing a combination of these actions in succesion consistently leads to a crash (segmentation fault) within about 30-60s. **Exact steps for others to reproduce the error** [Rigid body crash.blend](https://archive.blender.org/developer/F10347302/Rigid_body_crash.blend) [Rigid body crash.txt](https://archive.blender.org/developer/F10347309/Rigid_body_crash.txt) I closed #91025 because I thought it was fixed, but it turns out the crashes still occur. I have found one reproducible way to get the crash: - With factory preferences, open attached blend file. - Press spacebar to start the animation - Press command-Z to undo and then shift + left arrow to restart at the first frame - Repeat the last step (command + z and then shift + left arrow) a few times - Blender will crash usually after repeating 2-3 times, sometimes a few more.
Author

Added subscriber: @blenderrocket

Added subscriber: @blenderrocket
Author

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Hi, can reproduce now. Thanks for the steps :)

I am not sure if this is similar to: #78493 (Crash playing animation with rigid body) (Also, not able to reproduce #78493)

Hi, can reproduce now. Thanks for the steps :) I am not sure if this is similar to: #78493 (Crash playing animation with rigid body) (Also, not able to reproduce `#78493`)

Added subscribers: @sreich, @dfelinto

Added subscribers: @sreich, @dfelinto

Thanks for the report. Marking this as known issue since it depends on the rigid body system which at the moment has no active developer. I'm tagging Sergej here anyways in case he wants to tackle any of those. Anyone wlse interested on that can also join the geometry nodes meetings to get onboarded.

Thanks for the report. Marking this as known issue since it depends on the rigid body system which at the moment has no active developer. I'm tagging Sergej here anyways in case he wants to tackle any of those. Anyone wlse interested on that can also join the geometry nodes meetings to get onboarded.
Sonny Campbell self-assigned this 2022-06-27 13:57:19 +02:00
Philipp Oeser removed the
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Reference: blender/blender#91369
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