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Baking specular does not use smooth normal for view direction
Closed, ResolvedPublicBUG

Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GT 630M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35
CPU: intel i3 2328m Intel hd3000

This scenario using CPU not using GPU because my GPU its not supported.

Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-09-21 22:38, hash: rB4d881d9dad76
Worked: 2.83.16

Short description of error
blocky baking result with curved mesh like a cylinder

Exact steps for others to reproduce the error

  1. open attached blend file
  2. bake it
  3. you gonna see the side part in baked UV looks blocky

blend file : https://pasteall.org/blend/7705d8769a25432c97e66b91f3c8a294

preview image

Related Objects

Event Timeline

Alaska (Alaska) changed the task status from Needs Triage to Confirmed.Sep 22 2021, 9:12 AM
Alaska (Alaska) changed the subtype of this task from "Report" to "Bug".
Alaska (Alaska) added a subscriber: Alaska (Alaska).

Marking as confirmed as it is recognized as a bug in the Cycles-X bugs task. T91089: Cycles X - Bugs

Baking specular does not use smooth normal for view direction

Alaska (Alaska) renamed this task from Blocky bake result in curved mesh like a cylinder to Baking specular does not use smooth normal for view direction.Sep 22 2021, 9:13 AM