Weird volumetric artifacts in Cycles (X) rendering #91797
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Reference: blender/blender#91797
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System Information
Operating system: Windows 10
Graphics card: NVIDIA GeForce GTX 1650 Super
Blender Version
Broken:
2.93.4LTS
(CUDA) andc53ffda8a4
(blender-3.0.0-alpha+master.c53ffda8a496-windows.amd64-release
)Worked:
2.93.4LTS
(CPU)Short description of error
Rendering volumetric under conditions provided in the example blend file below produces different results compared depending on whether Cycles/Cycles X and/or CPU/CUDA is used.
Here is a render from Blender 2.93.4 LTS using the CPU, which I consider correct:
(Note: I am not completely sure if the issue occurs a bit here as well on the left side of the render)
Here are the renders that I consider broken:
Blender 2.93.4 LTS using CUDA:
Blender 3.0.0 Alpha using CPU:
Blender 3.0.0 Alpha using CUDA:
Exact steps for others to reproduce the error
volumetrics.blend
Added subscriber: @vignette
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @SteffenD
Added subscriber: @YegorSmirnov
By the way, Branched Path Tracing in 2.93.4 doesn't have this problem.
Added subscriber: @leesonw
I did some investigating here and it seems you can remove the fog cube and just focus on the mist it seems like there are some differences when rendering the meshes. For 2.93 it looks like this
and for 3.0 is looks like this
to get this I just rendered the surfaces with a diffuse BSDF. It seems the geometry is behaving differently. Zooming in on the bottom right corner for 2.93 I get
and for 3.0 I get
I think maybe something about the geometry is causing the issues.
I bet it's due to the shadow terminator solution (in object properties)
Maybe, it kind of seems like the shadow ray are hitting a different geometry.
I have done some experimenting and found out that the artifacts of overlapping volumetrics happens only (or at least in this case) if the mesh is combined.
On the left the cubes are stacked into each other and are separate objects, while on the right all the cubes are combined into a single mesh. Also from what I've seen, there is a subtle difference between CPU and CUDA render on the left cube (the CUDA render has a dark spot in the middle).
Test File
Using Blender version:
3.0.0 Beta, branch: master, commit date: 2021-11-11 18:49, hash: bd734cc4419a, type: release
volumetrics_2.blend
CPU Render
CUDA Render
Added subscriber: @brecht
Marking as high since this is a regression, so worth at least spending some time on before the 3.0 release.
This issue was referenced by blender/cycles@81412d3c16
This issue was referenced by
fd2a155d06
Changed status from 'Confirmed' to: 'Resolved'
This issue was referenced by None@62756