Cycles: not updating for homogeneous to heterogeneous volume change in viewport render #92028

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opened 2021-10-08 02:58:32 +02:00 by Alaska · 12 comments
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System Information:
Operating system: Linux-5.14.0-1-amd64-x86_64-with-glibc2.32 64 Bits
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.63.01

Blender Version:
Broken version: 3.0.0 Alpha, branch: master, commit date: 2021-10-07 19:35, hash: 23791db145
Broken version: 2.93
Broken version: 2.92
Broken version: 2.91
Broken version: 2.90
Broken version: 2.83
Worked: 2.82

Short description of error:
When creating a certain volumetric material on an object with a specific set of actions, the volume will end up being "2 dimensional" or only surface level until viewport rendering is reset or other settings are changed.

Cycles Volume - 2D result.png Cycles Volume 3D result.png
2D result (broken) Expected result

Exact steps for others to reproduce the error:

  1. Start with the default scene and change the render engine to Cycles.
  2. Change to the Rendered Viewport mode.
  3. Open a shader editor along side the 3D viewport and delete the Principled BSDF and add Volume Scatter node and attach the output from the Volume Scatter node to the socket in the Material Output node.
  4. Add a texture node (Noise Texture in my case) and attach one of the outputs to the Density socket of the Volume Scatter node.
  5. Add a Color Ramp node between the Noise Texture and Volume Scatter node and adjust the handles to create extreme contrast.
  6. In the 3D viewport you should now be able to see that the volume appears to be 2D/only surface level. Changing to some other Viewport mode than back to the Rendered Viewport mode fixes it.

Here's a video demonstrating the issue:
Volume appears 2D in specific situations.mp4

**System Information:** Operating system: Linux-5.14.0-1-amd64-x86_64-with-glibc2.32 64 Bits Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.63.01 **Blender Version:** Broken version: 3.0.0 Alpha, branch: master, commit date: 2021-10-07 19:35, hash: `23791db145` Broken version: 2.93 Broken version: 2.92 Broken version: 2.91 Broken version: 2.90 Broken version: 2.83 Worked: 2.82 **Short description of error:** When creating a certain volumetric material on an object with a specific set of actions, the volume will end up being "2 dimensional" or only surface level until viewport rendering is reset or other settings are changed. |![Cycles Volume - 2D result.png](https://archive.blender.org/developer/F10859534/Cycles_Volume_-_2D_result.png)|![Cycles Volume 3D result.png](https://archive.blender.org/developer/F10859541/Cycles_Volume_3D_result.png)| | -- | -- | |2D result (broken)|Expected result| **Exact steps for others to reproduce the error:** 1. Start with the default scene and change the render engine to Cycles. 2. Change to the `Rendered Viewport` mode. 3. Open a shader editor along side the `3D viewport` and delete the `Principled BSDF` and add `Volume Scatter` node and attach the output from the `Volume Scatter` node to the socket in the `Material Output` node. 5. Add a texture node (`Noise Texture` in my case) and attach one of the outputs to the `Density` socket of the `Volume Scatter` node. 6. Add a `Color Ramp` node between the `Noise Texture` and `Volume Scatter` node and adjust the handles to create extreme contrast. 7. In the 3D viewport you should now be able to see that the volume appears to be 2D/only surface level. Changing to some other `Viewport mode` than back to the `Rendered Viewport` mode fixes it. Here's a video demonstrating the issue: [Volume appears 2D in specific situations.mp4](https://archive.blender.org/developer/F10859972/Volume_appears_2D_in_specific_situations.mp4)
Author
Member

Added subscriber: @Alaska

Added subscriber: @Alaska

#97134 was marked as duplicate of this issue

#97134 was marked as duplicate of this issue

#93358 was marked as duplicate of this issue

#93358 was marked as duplicate of this issue
Alaska changed title from Cycles: Creating a certain volumetric material in a specific order results in the volume being 2D to Cycles: Creating a certain volumetric material in a specific order results in the volume only appearing on the surface 2021-10-08 04:04:54 +02:00

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @mano-wii

Added subscriber: @mano-wii
Brecht Van Lommel changed title from Cycles: Creating a certain volumetric material in a specific order results in the volume only appearing on the surface to Cycles: not updating for homogeneous to heterogeneous volume change in viewport render 2021-11-04 16:57:40 +01:00
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Added subscriber: @Raimund58

Added subscriber: @Raimund58

Added subscriber: @Wovchick

Added subscriber: @Wovchick

Added subscribers: @Florian-10, @iss

Added subscribers: @Florian-10, @iss
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Added subscribers: @NXSK, @PratikPB2123

Added subscribers: @NXSK, @PratikPB2123
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Added subscriber: @LukasStockner

Added subscriber: @LukasStockner
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Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Member

Appears to be fixed in recent versions (at least 3.2, 3.3 and master). Please reopen if you can reproduce this issue in one of them.

Appears to be fixed in recent versions (at least 3.2, 3.3 and master). Please reopen if you can reproduce this issue in one of them.
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Reference: blender/blender#92028
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