Bone custom curve shape makes it invisible #92120
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Reference: blender/blender#92120
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System Information
Operating system: linux
Graphics card: amd
Blender Version
Broken: blender-3.0.0-alpha+master.79425ed32676
Worked: 3.0.0 Alpha, branch: master, commit date: 2021-08-28 20:38, hash:
4256eeeec4
Caused by
b9febb54a4
Short description of error
Bone custom curve shape makes it invisible.
Exact steps for others to reproduce the error
Open attached file curve-bone-bug.blend
Make sure bone is selected.
In the Viewport Display panel, click Custom Object, and pick Bezier Curve
Result: bone invisible.
Expected: bone takes shape of the curve
There was some shenanigans with curves previously, may be related: https://developer.blender.org/T85423
Added subscriber: @rwman
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Confirmed'
Thanks for the report. I can reproduce this on master.
Introduced between
eab26f1334
-15405685d9
(Will find the exact commit)Most probably culprit commit would be
b9febb54a4
Added subscribers: @HooglyBoogly, @lichtwerk
Think this is used in rigs quite often? (will dare setting this to High priority).
And yes, this is indeed caused by
b9febb54a4
.CC @HooglyBoogly
This is looking like a really unfortunate situation honestly. The situation that causes the problem is described in a comment:
That works fine when the render engine is looping through all evaluated objects, but the overlay that draws this only uses a single object.
So this is a very ugly case where we have to teach Blender that an object can evaluate to multiple data types that are separate objects.
What I'm currently wondering is how does
pchan->custom
end up pointing to the evaluated object intsead of the original object?Presumably, that same place could be used to make it point to multiple evaluated objects instead.
Added subscriber: @capnm
This issue was referenced by
a07089dcb1
Changed status from 'Confirmed' to: 'Resolved'