Cycles: path guiding #92571

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opened 2021-10-28 14:45:01 +02:00 by Brecht Van Lommel · 42 comments

Status

Required for Blender 3.4

  • Release notes
  • Manual documentation
  • Update to latest OpenPGL release
  • Investigate volume direct light correctness, see TODO in shade_volume.h
  • Tests
    • Enable once deterministic sampling is added
    • More complete regression .blends

Other

  • Closure support
    • Diffuse BSDF
    • Translucent BSDF
    • Specular BSDF
    • BSSRDF
    • Volume Phases
  • Performance
    • Reduce deterministic training overhead?
    • Learn guiding vs. BSDF sampling probability?
  • MNEE compatibility
  • GPU support
  • Improve handling of large tiled renders (#113799)

Background

For more efficient rendering of difficult light setups, including caustics to some extent.
https://cgg.mff.cuni.cz/~jirka/path-guiding-in-production/2019/index.htm

Based on integrating Intel Open Path Guiding Library:
https://github.com/OpenPathGuidingLibrary/openpgl

**Status** Required for Blender 3.4 - [x] Release notes - [x] Manual documentation - [x] Update to latest OpenPGL release - [x] Investigate volume direct light correctness, see TODO in `shade_volume.h` - [ ] Tests - [ ] Enable once deterministic sampling is added - [ ] More complete regression .blends Other - [ ] Closure support - [x] Diffuse BSDF - [ ] Translucent BSDF - [x] Specular BSDF - [ ] BSSRDF - [x] Volume Phases - [ ] Performance - [ ] Reduce deterministic training overhead? - [ ] Learn guiding vs. BSDF sampling probability? - [ ] MNEE compatibility - [ ] GPU support - [ ] Improve handling of large tiled renders (#113799) **Background** For more efficient rendering of difficult light setups, including caustics to some extent. https://cgg.mff.cuni.cz/~jirka/path-guiding-in-production/2019/index.htm Based on integrating Intel Open Path Guiding Library: https://github.com/OpenPathGuidingLibrary/openpgl
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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A question, what do you think of this: https://graphics.cg.uni-saarland.de/publications/rath-2020-siggraph-guiding.html
I talked about this on the devtalk thread some time ago: https://devtalk.blender.org/t/cycles-x-feedback/18598/405
It is said that it only adds three line of code to the Müller paper and it improves the result so much.
I am not sure how true this "three lines of code" statement is, but if it's really that easy to add on top of Müller et al. maybe this is something that can be considered?

But if this is actually not the case then nevermind.

A question, what do you think of this: https://graphics.cg.uni-saarland.de/publications/rath-2020-siggraph-guiding.html I talked about this on the devtalk thread some time ago: https://devtalk.blender.org/t/cycles-x-feedback/18598/405 It is said that it only adds three line of code to the Müller paper and it improves the result so much. I am not sure how true this "three lines of code" statement is, but if it's really that easy to add on top of Müller et al. maybe this is something that can be considered? But if this is actually not the case then nevermind.

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Any updates on this, such as a rough timescale? The lack of caustics is one of the only things keeping Cycles from matching Corona and Luxcore for pure realism.

Any updates on this, such as a rough timescale? The lack of caustics is one of the only things keeping Cycles from matching Corona and Luxcore for pure realism.

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In #92571#1261165, @Rowan-Ibbeken wrote:
Any updates on this, such as a rough timescale? The lack of caustics is one of the only things keeping Cycles from matching Corona and Luxcore for pure realism.

There are no time estimates still, see recent comment from William:
https://code.blender.org/2021/11/cycles-x-project-update/#comment-126279

> In #92571#1261165, @Rowan-Ibbeken wrote: > Any updates on this, such as a rough timescale? The lack of caustics is one of the only things keeping Cycles from matching Corona and Luxcore for pure realism. There are no time estimates still, see recent comment from William: https://code.blender.org/2021/11/cycles-x-project-update/#comment-126279

In #92571#1261207, @Garek wrote:

In #92571#1261165, @Rowan-Ibbeken wrote:
Any updates on this, such as a rough timescale? The lack of caustics is one of the only things keeping Cycles from matching Corona and Luxcore for pure realism.

There are no time estimates still, see recent comment from William:
https://code.blender.org/2021/11/cycles-x-project-update/#comment-126279

Ah I see, we'll just have to be patient!

> In #92571#1261207, @Garek wrote: >> In #92571#1261165, @Rowan-Ibbeken wrote: >> Any updates on this, such as a rough timescale? The lack of caustics is one of the only things keeping Cycles from matching Corona and Luxcore for pure realism. > > There are no time estimates still, see recent comment from William: > https://code.blender.org/2021/11/cycles-x-project-update/#comment-126279 Ah I see, we'll just have to be patient!

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Sebastian Herholz was assigned by Brecht Van Lommel 2022-06-24 16:09:08 +02:00

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This issue was referenced by 66a863e301

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This issue was referenced by 75a6d3abf7

This issue was referenced by 75a6d3abf75f3082adf5240ae34973844c0d9a09

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Brecht Van Lommel added this to the Render & Cycles project 2023-02-07 19:08:06 +01:00
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Reference: blender/blender#92571
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