Compositor crashing when rendering #92880
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Reference: blender/blender#92880
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System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3080 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.39
Blender Version
Broken: version: 3.0.0 Beta, branch: master, commit date: 2021-11-02 22:38, hash:
11392829ad
, type: release build date: 2021-11-03, 01:03:35Worked: blender-3.0.0-beta+v30.348d7c35a9f9-windows.amd64-release (all following versions will crash)
Short description of error
The compositor behaves normally in preview. When rendering the animation to files it will crash.
Exact steps for others to reproduce the error
Tracking_IMG_5372_Porsche_v001_COMBINE_BUG_REPORT.zip
Added subscriber: @Renderbicks
#92879 was marked as duplicate of this issue
Added subscriber: @EAW
I can confirm, bisecting:
Changed status from 'Needs Triage' to: 'Confirmed'
Triaging note: The file opens in the compositor workspace. Sometimes after clicking into another workspace, the Nodes in the Compositor will all be disconnected when I click back.
There is no Camera in the Scene. The compositor is instead reading an Multilayer OpenEXR Image sequence of 3 frames, none of which are packed in the file.
There is the Blue Moviecache bar present in the Image editor when the OpenEXR file is selected.
There also is a Motion Tracking Workspace, with a Solved Camera Track, Belonging to a
.mov
Movie Clip that also isn't packed in the file.Yes. I deleted everything from the main bigger scene with 580 frames to isolate the bug. The same happens in the original scene.
In the build blender-3.0.0-beta+v30.7b530c609611-windows.amd64-release the crash is fixed but frames 2 and 3 of my attached scene will be rendered incomplete.
Added subscriber: @lichtwerk
Changed status from 'Confirmed' to: 'Resolved'
If I am reading this right, this is resolved, checking on #93127 / #93092 now.
Crash was fixed by
45bd98d4cf
btw.I had this crash yesterda again with the latest version by loading a Blender 2.92 file. Trying to change the paths or even moving the compositing around caused a crash. I had to load it into 2.93, fix the paths and then it works in the latest 3.0 and 3.1 again.
This might be on a different page, could you report this again separately?
Done: https://developer.blender.org/T93310