Compositor crashing when rendering #92880

Closed
opened 2021-11-06 15:39:30 +01:00 by Michael Klein · 15 comments

System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3080 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.39

Blender Version
Broken: version: 3.0.0 Beta, branch: master, commit date: 2021-11-02 22:38, hash: 11392829ad, type: release build date: 2021-11-03, 01:03:35
Worked: blender-3.0.0-beta+v30.348d7c35a9f9-windows.amd64-release (all following versions will crash)

Short description of error
The compositor behaves normally in preview. When rendering the animation to files it will crash.

Exact steps for others to reproduce the error

  • Open the attached scene
  • Set path for output (preset is C:\tmp}
  • Render Animation (Ctrl-F12)

Tracking_IMG_5372_Porsche_v001_COMBINE_BUG_REPORT.zip

**System Information** Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3080 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.39 **Blender Version** Broken: version: 3.0.0 Beta, branch: master, commit date: 2021-11-02 22:38, hash: 11392829adfe, type: release build date: 2021-11-03, 01:03:35 Worked: blender-3.0.0-beta+v30.348d7c35a9f9-windows.amd64-release (all following versions will crash) **Short description of error** The compositor behaves normally in preview. When rendering the animation to files it will crash. **Exact steps for others to reproduce the error** - Open the attached scene - Set path for output (preset is C:\tmp} - Render Animation (Ctrl-F12) [Tracking_IMG_5372_Porsche_v001_COMBINE_BUG_REPORT.zip](https://archive.blender.org/developer/F11751179/Tracking_IMG_5372_Porsche_v001_COMBINE_BUG_REPORT.zip)
Author

Added subscriber: @Renderbicks

Added subscriber: @Renderbicks

#92879 was marked as duplicate of this issue

#92879 was marked as duplicate of this issue
Member

Added subscriber: @EAW

Added subscriber: @EAW
Member

I can confirm, bisecting:

Stack trace:
blender.exe         :0x00007FF700010690  imagecache_check_free_anim C:\blender-git\blender\source\blender\blenkernel\intern\image.c:1368
blender.exe         :0x00007FF7003A7C00  IMB_moviecache_cleanup C:\blender-git\blender\source\blender\imbuf\intern\moviecache.c:487
blender.exe         :0x00007FF700007DA0  BKE_image_all_free_anim_ibufs C:\blender-git\blender\source\blender\blenkernel\intern\image.c:1390
blender.exe         :0x00007FF704B41C80  do_render_full_pipeline C:\blender-git\blender\source\blender\render\intern\pipeline.c:1443
blender.exe         :0x00007FF704B3E730  RE_RenderAnim C:\blender-git\blender\source\blender\render\intern\pipeline.c:2482
blender.exe         :0x00007FF7010E5E90  render_startjob C:\blender-git\blender\source\blender\editors\render\render_internal.c:660
blender.exe         :0x00007FF700226790  do_job_thread C:\blender-git\blender\source\blender\windowmanager\intern\wm_jobs.c:394
blender.exe         :0x00007FF7052D1E10  _ptw32_threadStart
ucrtbase.dll        :0x00007FFBBCBD1B20  configthreadlocale
KERNEL32.DLL        :0x00007FFBBEA57020  BaseThreadInitThunk
ntdll.dll           :0x00007FFBBF1C2630  RtlUserThreadStart
I can confirm, bisecting: ``` Stack trace: blender.exe :0x00007FF700010690 imagecache_check_free_anim C:\blender-git\blender\source\blender\blenkernel\intern\image.c:1368 blender.exe :0x00007FF7003A7C00 IMB_moviecache_cleanup C:\blender-git\blender\source\blender\imbuf\intern\moviecache.c:487 blender.exe :0x00007FF700007DA0 BKE_image_all_free_anim_ibufs C:\blender-git\blender\source\blender\blenkernel\intern\image.c:1390 blender.exe :0x00007FF704B41C80 do_render_full_pipeline C:\blender-git\blender\source\blender\render\intern\pipeline.c:1443 blender.exe :0x00007FF704B3E730 RE_RenderAnim C:\blender-git\blender\source\blender\render\intern\pipeline.c:2482 blender.exe :0x00007FF7010E5E90 render_startjob C:\blender-git\blender\source\blender\editors\render\render_internal.c:660 blender.exe :0x00007FF700226790 do_job_thread C:\blender-git\blender\source\blender\windowmanager\intern\wm_jobs.c:394 blender.exe :0x00007FF7052D1E10 _ptw32_threadStart ucrtbase.dll :0x00007FFBBCBD1B20 configthreadlocale KERNEL32.DLL :0x00007FFBBEA57020 BaseThreadInitThunk ntdll.dll :0x00007FFBBF1C2630 RtlUserThreadStart ```
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Triaging note: The file opens in the compositor workspace. Sometimes after clicking into another workspace, the Nodes in the Compositor will all be disconnected when I click back.

There is no Camera in the Scene. The compositor is instead reading an Multilayer OpenEXR Image sequence of 3 frames, none of which are packed in the file.
There is the Blue Moviecache bar present in the Image editor when the OpenEXR file is selected.
There also is a Motion Tracking Workspace, with a Solved Camera Track, Belonging to a .mov Movie Clip that also isn't packed in the file.

Triaging note: The file opens in the compositor workspace. Sometimes after clicking into another workspace, the Nodes in the Compositor will all be disconnected when I click back. There is no Camera in the Scene. The compositor is instead reading an Multilayer OpenEXR Image sequence of 3 frames, none of which are packed in the file. There is the Blue Moviecache bar present in the Image editor when the OpenEXR file is selected. There also is a Motion Tracking Workspace, with a Solved Camera Track, Belonging to a `.mov` Movie Clip that also isn't packed in the file.
Author

In #92880#1249811, @EAW wrote:
Triaging note: The file opens in the compositor workspace. Sometimes after clicking into another workspace, the Nodes in the Compositor will all be disconnected when I click back.

There is no Camera in the Scene. The compositor is instead reading an Multilayer OpenEXR Image sequence of 3 frames, none of which are packed in the file.
There is the Blue Moviecache bar present in the Image editor when the OpenEXR file is selected.
There also is a Motion Tracking Workspace, with a Solved Camera Track, Belonging to a .mov Movie Clip that also isn't packed in the file.

Yes. I deleted everything from the main bigger scene with 580 frames to isolate the bug. The same happens in the original scene.

> In #92880#1249811, @EAW wrote: > Triaging note: The file opens in the compositor workspace. Sometimes after clicking into another workspace, the Nodes in the Compositor will all be disconnected when I click back. > > There is no Camera in the Scene. The compositor is instead reading an Multilayer OpenEXR Image sequence of 3 frames, none of which are packed in the file. > There is the Blue Moviecache bar present in the Image editor when the OpenEXR file is selected. > There also is a Motion Tracking Workspace, with a Solved Camera Track, Belonging to a `.mov` Movie Clip that also isn't packed in the file. Yes. I deleted everything from the main bigger scene with 580 frames to isolate the bug. The same happens in the original scene.
Author

In the build blender-3.0.0-beta+v30.7b530c609611-windows.amd64-release the crash is fixed but frames 2 and 3 of my attached scene will be rendered incomplete.
blender_qhR9eMnyAw.png

In the build blender-3.0.0-beta+v30.7b530c609611-windows.amd64-release the crash is fixed but frames 2 and 3 of my attached scene will be rendered incomplete. ![blender_qhR9eMnyAw.png](https://archive.blender.org/developer/F11788293/blender_qhR9eMnyAw.png)
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Philipp Oeser self-assigned this 2021-11-19 17:13:07 +01:00
Member

If I am reading this right, this is resolved, checking on #93127 / #93092 now.

If I am reading this right, this is resolved, checking on #93127 / #93092 now.
Member

Crash was fixed by 45bd98d4cf btw.

Crash was fixed by 45bd98d4cf btw.
Author

In #92880#1257668, @lichtwerk wrote:
Crash was fixed by 45bd98d4cf btw.

I had this crash yesterda again with the latest version by loading a Blender 2.92 file. Trying to change the paths or even moving the compositing around caused a crash. I had to load it into 2.93, fix the paths and then it works in the latest 3.0 and 3.1 again.

> In #92880#1257668, @lichtwerk wrote: > Crash was fixed by 45bd98d4cf btw. I had this crash yesterda again with the latest version by loading a Blender 2.92 file. Trying to change the paths or even moving the compositing around caused a crash. I had to load it into 2.93, fix the paths and then it works in the latest 3.0 and 3.1 again.
Member

In #92880#1257748, @Renderbicks wrote:

In #92880#1257668, @lichtwerk wrote:
Crash was fixed by 45bd98d4cf btw.

I had this crash yesterda again with the latest version by loading a Blender 2.92 file. Trying to change the paths or even moving the compositing around caused a crash. I had to load it into 2.93, fix the paths and then it works in the latest 3.0 and 3.1 again.

This might be on a different page, could you report this again separately?

> In #92880#1257748, @Renderbicks wrote: >> In #92880#1257668, @lichtwerk wrote: >> Crash was fixed by 45bd98d4cf btw. > > I had this crash yesterda again with the latest version by loading a Blender 2.92 file. Trying to change the paths or even moving the compositing around caused a crash. I had to load it into 2.93, fix the paths and then it works in the latest 3.0 and 3.1 again. This *might* be on a different page, could you report this again separately?
Author

This might be on a different page, could you report this again separately?

Done: https://developer.blender.org/T93310

> This *might* be on a different page, could you report this again separately? Done: https://developer.blender.org/T93310
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Reference: blender/blender#92880
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