"Make Single User" does not unlink object from other scenes when creating Scene using "Linked Copy" #92978

Open
opened 2021-11-10 02:11:25 +01:00 by Samuel · 19 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12

Blender Version
Broken: version: 2.93.6 Release Candidate, branch: master, commit date: 2021-11-04 08:11, hash: 1180b4ff4a
Worked: 2.90.1 (according to [description by user DAG here ]], who lists his software version in a [ https:*blender.stackexchange.com/questions/74460/how-to-unlink-remove-an-object-from-a-scene/227238#comment383264_74486 | comment higher in the same question, here .

Short description of error
Scenes created using the "Linked Copy" option do not allow objects to be unlinked via "Make Single User".
Additionally, in my testing, I have not found any way to make single user objects in a scene created using the "Linked Copy" option or in the original scene (i.e. creating a new object in either scene always creates a linked object). Objects deleted from one scene are also deleted in the other. Because of this, I have not been able to find a way to change a Scene created via "Linked Copy" independently of the original scene, making the "Linked Copy" option functionally useless.

Exact steps for others to reproduce the error

  • Open a new default file
  • Create a new scene using the "Linked Copy" option
  • Select the default cube in the new scene (will likely be already selected)
  • "Option" menu -> "Relations" -> "Make Single User"
  • Delete the cube in this Scene
  • Switch to the first Scene

Expected Result: The default cube is still in the first Scene
Observed Result: The default cube has been deleted from the first Scene

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12 **Blender Version** Broken: version: 2.93.6 Release Candidate, branch: master, commit date: 2021-11-04 08:11, hash: `1180b4ff4a` Worked: 2.90.1 (according to [description by user DAG here ]], who lists his software version in a [[ https:*blender.stackexchange.com/questions/74460/how-to-unlink-remove-an-object-from-a-scene/227238#comment383264_74486 | comment higher in the same question, here ](https:*blender.stackexchange.com/questions/74460/how-to-unlink-remove-an-object-from-a-scene/227238#227238). **Short description of error** Scenes created using the "Linked Copy" option do not allow objects to be unlinked via "Make Single User". Additionally, in my testing, I have not found any way to make single user objects in a scene created using the "Linked Copy" option or in the original scene (i.e. creating a new object in either scene always creates a **linked** object). Objects deleted from one scene are also deleted in the other. Because of this, I have not been able to find a way to change a Scene created via "Linked Copy" independently of the original scene, making the "Linked Copy" option functionally useless. **Exact steps for others to reproduce the error** - Open a new default file - Create a new scene using the "Linked Copy" option - Select the default cube in the new scene (will likely be already selected) - "Option" menu -> "Relations" -> "Make Single User" - Delete the cube in this Scene - Switch to the first Scene Expected Result: The default cube is still in the first Scene Observed Result: The default cube has been deleted from the first Scene
Author

Added subscriber: @sunboy4224

Added subscriber: @sunboy4224

#96720 was marked as duplicate of this issue

#96720 was marked as duplicate of this issue
Member

Added subscribers: @mont29, @lichtwerk

Added subscribers: @mont29, @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Member

In 2.79 this was working a bit more transparent out of the box.
2.79 linked the objects specifically [which could then be made single user "properly" - you get a new object in the linked scene, the original in the original scene].

Since 2.8, it is a bit more complicated:

  • a) objects in a collection wont be linked themselves, instead their collections are linked to a linked copy of a scene
    • if you delete an object from that collection, it will be removed everywhere (because it is only the collection that is shared in multiple places)
    • even if you make the object a single user in such a "shared-across-linked-scenes" collection [which indeed has an awkward behavior, but let me get to that later] it is still the same in this collection, deleting it deletes it everywhere
  • b) now if objects are directly in the master / Scene Collection, then they are not linked via a collection, it seems these are then linked as objects (as in 2.79)
    • now Make Single User will act as expected (new object in the linked scene, the original in the original scene):
      T92978_b_scenario.blend

I would still say this is working more or less by design if you take the above in consideration (even though Make Single User objects for objects in linked scenes has lost its purpose tbh).
Plus, the behavior of Make Single User in the a) scenario is awkward (at least from the user perspective):

  • why are we even getting a copy of the object? (isnt the collection its only user?)
  • So I think we should not end up with Cube.001 at all in this case
    T92978_a_scenario.blend

@mont29: opinions?

In 2.79 this was working a bit more transparent out of the box. 2.79 linked the objects specifically [which could then be made single user "properly" - you get a new object in the linked scene, the original in the original scene]. Since 2.8, it is a bit more complicated: - a) objects in a collection wont be linked themselves, instead their collections are linked to a linked copy of a scene - if you delete an object from that collection, it will be removed everywhere (because it is only the collection that is shared in multiple places) - even if you make the object a single user in such a "shared-across-linked-scenes" collection [which indeed has an awkward behavior, but let me get to that later] it is still the same in this collection, deleting it deletes it everywhere - b) now if objects are directly in the master / Scene Collection, then they are not linked via a collection, it seems these are then linked as objects (as in 2.79) - now `Make Single User` will act as expected (new object in the linked scene, the original in the original scene): [T92978_b_scenario.blend](https://archive.blender.org/developer/F11793691/T92978_b_scenario.blend) I would still say this is working more or less by design if you take the above in consideration (even though `Make Single User` objects for objects in linked scenes has lost its purpose tbh). Plus, the behavior of `Make Single User` in the a) scenario is awkward (at least from the user perspective): - why are we even getting a copy of the object? (isnt the collection its only user?) - So I think we should not end up with Cube.001 at all in this case [T92978_a_scenario.blend](https://archive.blender.org/developer/F11793692/T92978_a_scenario.blend) @mont29: opinions?

Added subscriber: @mano-wii

Added subscriber: @mano-wii

I tested it on blender 2.90.1 as mentioned, but the result is the same here.
From what I can see, what is linked is not the objects, but the collections. So any changes within a collection will change for all scenes with the same collection.

The description of Linked Copy itself says this:

Link in the collections from the current scene (shallow copy)

So a "solution" would be to make another collection for the new scene.

But the Linked Copy name is weird in my opinion. Makes the user think that the scene is linked. I think a more ideal name would be New with Linked Collections.


//This seems to be more of a support request than a bug in my opinion.
For support questions, we usually suggest trying community websites: https://www.blender.org/community/
But I realize that this has already been tried (without much success apparently).//

I tested it on blender 2.90.1 as mentioned, but the result is the same here. From what I can see, what is linked is not the objects, but the collections. So any changes within a collection will change for all scenes with the same collection. The description of `Linked Copy` itself says this: > Link in the **collections** from the current scene (shallow copy) So a "solution" would be to make another collection for the new scene. But the `Linked Copy` name is weird in my opinion. Makes the user think that the scene is linked. I think a more ideal name would be `New with Linked Collections`. --- //This seems to be more of a support request than a bug in my opinion. For support questions, we usually suggest trying community websites: https://www.blender.org/community/ But I realize that this has already been tried (without much success apparently).//
Author

Not to jump into a dev conversation, but rather than simply removing the Make Single User functionality for objects-in-linked-collections (as I believe @lichtwerk is suggesting), could you modify it to essentially perform the operation in scenario b) and place the new copy in the master/Scene Collection?

And/or, could you add functionality that lets me manipulate linked collections effectively:

  • When in a linked copy of a scene, right-clicking a linked collection, the options Instance to Scene and Unlink appear. I would expect Instance to Scene to make a copy of the Collection (and all objects therein) local to the current scene, and Unlink to simply remove/delete the Collection from the current scene while leaving it in others. However, Instance to Scene seems to do nothing (Edit: Rather it creates a copy of the Collection itself, without any child objects, though I'm not sure why), and Unlink seems to just delete the Collection across all Scenes.

  • Further, an option to link non-linked Collections to different scenes (as in scenario a), without having to perform a full "Linked Copy" of a Scene) would be useful, as I can't find that functionality for individual Collections anywhere.

  • As a user, Collections being linked (rather than objects) was not communicated clearly to me, I wasn't even aware that collections could be shared. A much bigger ask would be having some more communication when moving objects into/out of linked collections, and perhaps a "chain"/"link" icon next to a collection that is linked across multiple Scenes.

This is admittedly turning from a bug report more into a feature request, so I'm happy to repost elsewhere if you would prefer. Thank you for considering!

Not to jump into a dev conversation, but rather than simply removing the `Make Single User` functionality for objects-in-linked-collections (as I believe @lichtwerk is suggesting), could you modify it to essentially perform the operation in scenario b) and place the new copy in the master/Scene Collection? And/or, could you add functionality that lets me manipulate linked collections effectively: - When in a linked copy of a scene, right-clicking a linked collection, the options `Instance to Scene` and `Unlink` appear. I would expect `Instance to Scene` to make a copy of the Collection (and all objects therein) local to the current scene, and `Unlink` to simply remove/delete the Collection from the current scene while leaving it in others. However, `Instance to Scene` seems to do nothing (Edit: Rather it creates a copy of the Collection itself, without any child objects, though I'm not sure why), and `Unlink` seems to just delete the Collection across all Scenes. - Further, an option to link non-linked Collections to different scenes (as in scenario a), without having to perform a full "Linked Copy" of a Scene) would be useful, as I can't find that functionality for individual Collections anywhere. - As a user, Collections being linked (rather than objects) was not communicated clearly to me, I wasn't even aware that collections could be shared. A much bigger ask would be having some more communication when moving objects into/out of linked collections, and perhaps a "chain"/"link" icon next to a collection that is linked across multiple Scenes. This is admittedly turning from a bug report more into a feature request, so I'm happy to repost elsewhere if you would prefer. Thank you for considering!

This is more a known issue I think... Indeed, code is mostly behaving as expected, user should make collection single user, since as already explained (unless linked to scene collection), the object has only one user, the collection linked in the viewlayer of both scenes.

The actual duplication of the object is indeed a 'bug', caused by the usage of BKE_object_scenes_users_get(bmain, ob) > 1 to check whether an object is used in more than one scene, which is no more valid as we saw above. Fixxing this is trivial, but does not really help on a practical point of view.

This rather need a proper re-design of how this tool is working.

This is more a known issue I think... Indeed, code is mostly behaving as expected, user should make collection single user, since as already explained (unless linked to scene collection), the object has only one user, the collection linked in the viewlayer of both scenes. The actual duplication of the object is indeed a 'bug', caused by the usage of `BKE_object_scenes_users_get(bmain, ob) > 1` to check whether an object is used in more than one scene, which is no more valid as we saw above. Fixxing this is trivial, but does not really help on a practical point of view. This rather need a proper re-design of how this tool is working.
Author

Are the uses of Right click on Collection -> Instance to Scene and Right click on Collection -> Unlink working as expected? In a Linked Copy scene, they seem like they're misbehaving. However, this could be covered in the proposed re-design.

Regardless, thank you all for investigating!

Are the uses of Right click on Collection -> `Instance to Scene` and Right click on Collection -> `Unlink` working as expected? In a `Linked Copy` scene, they seem like they're misbehaving. However, this could be covered in the proposed re-design. Regardless, thank you all for investigating!

Added subscriber: @RomboutVersluijs

Added subscriber: @RomboutVersluijs

What perhaps is confusing is that the collection does not have an indicator showing its a "multi-user" like copy-linked shows on say a cube. Its not visible clear whats is happening actually.
Only way we can see it, i guess, is context menu from a collection > unlink. That only indicates its a linked item. Should it show somewhere its a multi-user like it does with single objects?

There is however a flaw in this method. If use "Linked Copy", that the cube object and data dont show a multi user. But when i select the collection and use Object > Make Links > Objects Scene > Scene
Than i do get a multi-user on the data level but not on object level?! is that normal?

Attached simple cube. If you run that operator from object menu as i described, you do get a multi-user

Linked Copy.blend

EDIT
Never mind the scene, i still had the cube selected as well, thats why the make link worked like described. Though the collection should show its a link perhaps.

What perhaps is confusing is that the collection does not have an indicator showing its a "multi-user" like copy-linked shows on say a cube. Its not visible clear whats is happening actually. Only way we can see it, i guess, is context menu from a collection > unlink. That only indicates its a linked item. Should it show somewhere its a multi-user like it does with single objects? There is however a flaw in this method. If use "Linked Copy", that the cube object and data dont show a multi user. But when i select the collection and use Object > Make Links > Objects Scene > Scene Than i do get a multi-user on the data level but not on object level?! is that normal? Attached simple cube. If you run that operator from object menu as i described, you do get a multi-user [Linked Copy.blend](https://archive.blender.org/developer/F11812164/Linked_Copy.blend) EDIT Never mind the scene, i still had the cube selected as well, thats why the make link worked like described. Though the collection should show its a link perhaps.
Member

In #92978#1253885, @mont29 wrote:
... user should make collection single user

Sorry to ask, but how do you actually do this in this scenario?

If I look at the usecase from this report, what we probably want is single user copies of the collections of the source scene (having the same objects inside)
That way we can just unlink (not delete) anything that is in there and the source scene stays intact.
Not seeing a way to quickly do this though:

  • Duplicate Linked on a collection is the best bet here (will duplicate the objects while keeping the object data linked)
  • Make Single User on a collection in the Outliner is not implemented

In #92978#1252368, @sunboy4224 wrote:
Not to jump into a dev conversation, but rather than simply removing the Make Single User functionality for objects-in-linked-collections (as I believe @lichtwerk is suggesting), could you modify it to essentially perform the operation in scenario b) and place the new copy in the master/Scene Collection?

Possibly, but unsure if this is the best way (loosing the "organization" part of collections if they all end up in the scene collection)

  • When in a linked copy of a scene, right-clicking a linked collection, the options Instance to Scene and Unlink appear. I would expect Instance to Scene to make a copy of the Collection (and all objects therein) local to the current scene, and Unlink to simply remove/delete the Collection from the current scene while leaving it in others. However, Instance to Scene seems to do nothing (Edit: Rather it creates a copy of the Collection itself, without any child objects, though I'm not sure why), and Unlink seems to just delete the Collection across all Scenes.

Not sure I understand correctly:

  • Further, an option to link non-linked Collections to different scenes (as in scenario a), without having to perform a full "Linked Copy" of a Scene) would be useful, as I can't find that functionality for individual Collections anywhere.

Not sure if I understand correctly, but you can drag collections from a Blender File view Outliner to another View Layer view Outliner showing any scene you want

> In #92978#1253885, @mont29 wrote: > ... user should make collection single user Sorry to ask, but how do you actually do this in this scenario? If I look at the usecase from this report, what we probably want is single user copies of the collections of the source scene (having the same objects inside) That way we can just unlink (not delete) anything that is in there and the source scene stays intact. Not seeing a way to quickly do this though: - `Duplicate Linked` on a collection is the best bet here (will duplicate the objects while keeping the object data linked) - `Make Single User` on a collection in the Outliner is not implemented > In #92978#1252368, @sunboy4224 wrote: > Not to jump into a dev conversation, but rather than simply removing the `Make Single User` functionality for objects-in-linked-collections (as I believe @lichtwerk is suggesting), could you modify it to essentially perform the operation in scenario b) and place the new copy in the master/Scene Collection? Possibly, but unsure if this is the best way (loosing the "organization" part of collections if they all end up in the scene collection) > - When in a linked copy of a scene, right-clicking a linked collection, the options `Instance to Scene` and `Unlink` appear. I would expect `Instance to Scene` to make a copy of the Collection (and all objects therein) local to the current scene, and `Unlink` to simply remove/delete the Collection from the current scene while leaving it in others. However, `Instance to Scene` seems to do nothing (Edit: Rather it creates a copy of the Collection itself, without any child objects, though I'm not sure why), and `Unlink` seems to just delete the Collection across all Scenes. Not sure I understand correctly: - Instance to Scene makes an instance https://docs.blender.org/manual/en/dev/scene_layout/object/properties/instancing/collection.html - Unlink will unlink from the parent collection (if the parent is shared across scenes, then it will be gone in all scenes, but if the parent is specific to that scene it will just be unlinked there) > - Further, an option to link non-linked Collections to different scenes (as in scenario a), without having to perform a full "Linked Copy" of a Scene) would be useful, as I can't find that functionality for individual Collections anywhere. Not sure if I understand correctly, but you can drag collections from a `Blender File` view Outliner to another `View Layer` view Outliner showing any scene you want
Author

Possibly, but unsure if this is the best way (loosing the "organization" part of collections if they all end up in the scene collection)

You're right, the implementation you suggest above that line (single user copies of every collection in the scene, each of which contains linked duplicates of the objects) is the best/most intuitive implementation in my opinion. Perhaps there can be another option in the Scene copying menu (sibling to Linked Copy) that lets you link Collections as well, such as "New with Linked Collections" as suggested by @mano-wii, as the linked Collections feature may be valuable to some users.

Instance to Scene makes an instance

Ahh, I think I just misunderstood this feature. I thought it was the same as Make Single User, but for a Collection (a feature which I can't find, but that problem falls outside of the scope of a bug report/feature request).

Unlink will unlink from the parent collection

Maybe I was doing something wrong before (such as the parenting issue you mentioned), but this is now working as you describe. My mistake!

you can drag collections from a Blender File view Outliner to another View Layer view Outliner showing any scene you want

Good tip, thank you! A tad cumbersome IMHO, but good to know it's possible.

Ok, to recap, it looks like this "bug" is in fact a misunderstanding of the features surrounding scene copying and collection linking, as originally suggested by @lichtwerk. Thank you all for clearing this up! It looks like there are a couple of potential TODO's (re-thinking the workflow for Scene/Collection management as suggested by @mont29, adding a new Copy Scene option that duplicates a Collection hierarchy to a new Scene using single user Collections containing linked duplicate objects, adding the ability to make a collection single user [assuming this doesn't exist and not that I just can't find it]), but otherwise not really a singular "issue".

> Possibly, but unsure if this is the best way (loosing the "organization" part of collections if they all end up in the scene collection) You're right, the implementation you suggest above that line (single user copies of every collection in the scene, each of which contains linked duplicates of the objects) is the best/most intuitive implementation in my opinion. Perhaps there can be another option in the Scene copying menu (sibling to `Linked Copy`) that lets you link Collections as well, such as "`New with Linked Collections`" as suggested by @mano-wii, as the linked Collections feature may be valuable to some users. > Instance to Scene makes an instance Ahh, I think I just misunderstood this feature. I thought it was the same as `Make Single User`, but for a Collection (a feature which I can't find, but that problem falls outside of the scope of a bug report/feature request). > Unlink will unlink from the parent collection Maybe I was doing something wrong before (such as the parenting issue you mentioned), but this is now working as you describe. My mistake! > you can drag collections from a Blender File view Outliner to another View Layer view Outliner showing any scene you want Good tip, thank you! A tad cumbersome IMHO, but good to know it's possible. Ok, to recap, it looks like this "bug" is in fact a misunderstanding of the features surrounding scene copying and collection linking, as originally suggested by @lichtwerk. Thank you all for clearing this up! It looks like there are a couple of potential TODO's (re-thinking the workflow for Scene/Collection management as suggested by @mont29, adding a new Copy Scene option that duplicates a Collection hierarchy to a new Scene using single user Collections containing linked duplicate objects, adding the ability to make a collection single user [assuming this doesn't exist and not that I just can't find it]), but otherwise not really a singular "issue".

In #92978#1255298, @lichtwerk wrote:

In #92978#1253885, @mont29 wrote:
... user should make collection single user

Sorry to ask, but how do you actually do this in this scenario?

Should have been right-click -> ID Data -> Make Single User in the outliner... Unfortunately this is only implemented for worlds and actions (!!!)... Tried checking if we could do this quickly at least for collections, but turns out this is not trivial, so guess this will adds to the TODO pile on this topic.

> In #92978#1255298, @lichtwerk wrote: >> In #92978#1253885, @mont29 wrote: >> ... user should make collection single user > > Sorry to ask, but how do you actually do this in this scenario? Should have been `right-click -> ID Data -> Make Single User` in the outliner... Unfortunately this is only implemented for worlds and actions (!!!)... Tried checking if we could do this quickly at least for collections, but turns out this is not trivial, so guess this will adds to the TODO pile on this topic.

Added subscribers: @Colin_Knu, @PratikPB2123

Added subscribers: @Colin_Knu, @PratikPB2123

Please consider reworking system to be more like linking from external file and enable library override functionality. Then this linked copy option could inherit all the great work that's going into that other feature. And it will remove some confusion with two different systems using the term link but not working the same.

Please consider reworking system to be more like linking from external file and enable library override functionality. Then this linked copy option could inherit all the great work that's going into that other feature. And it will remove some confusion with two different systems using the term link but not working the same.
Philipp Oeser removed the
Interest
Core
label 2023-02-09 14:42:53 +01:00
Bastien Montagne added
Status
Confirmed
and removed
Status
Needs Info from Developers
labels 2023-02-13 15:53:35 +01:00

I've just run into this. Made a linked copy of a scene, now want to unlink a couple of lights in the second scene so that I can modify them without affecting the first scene.

How do we do this at the moment? I don't even seem to be able to delete them in the second scene without deleting them in the first scene. Thought a workaround might be to delete in the second, then copy paste them from the first scene back to the second, so I can modify them that way.

I remember in 2.79 this was easy to do.

I've just run into this. Made a linked copy of a scene, now want to unlink a couple of lights in the second scene so that I can modify them without affecting the first scene. How do we do this at the moment? I don't even seem to be able to delete them in the second scene without deleting them in the first scene. Thought a workaround might be to delete in the second, then copy paste them from the first scene back to the second, so I can modify them that way. I remember in 2.79 this was easy to do.

Nevermind, figured it out.

Create a new collection in the second scene that's directly in the top level 'scene collection'
Then copy the lights and Paste them into the new collection
Then turn off the original collection (exclude from viewlayer checkbox).

Intuitive!....

I did try right clicking the lights collection in the second linked scene, then chose to unlink, didn't unlink it, then tried make the collection single user, didn't work, make local, didn't work.

I'm guessing at some point you'll just be able to click unlink on the collection and it'll make the collection unique to the current scene. Would be great if you could also click make local or unlink on individual objects too, regardless of whether they're in a linked collection. So confusing.

Nevermind, figured it out. Create a new collection in the second scene that's directly in the top level 'scene collection' Then copy the lights and Paste them into the new collection Then turn off the original collection (exclude from viewlayer checkbox). Intuitive!.... I did try right clicking the lights collection in the second linked scene, then chose to unlink, didn't unlink it, then tried make the collection single user, didn't work, make local, didn't work. I'm guessing at some point you'll just be able to click unlink on the collection and it'll make the collection unique to the current scene. Would be great if you could also click make local or unlink on individual objects too, regardless of whether they're in a linked collection. So confusing.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
8 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#92978
No description provided.