Redo Panel of transform sculpt operation does not work properly #93113

Closed
opened 2021-11-16 04:52:57 +01:00 by Stay_Here · 18 comments

System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: Quadro RTX 3000 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.39

Blender Version
Broken: version: 3.0.0 Beta, branch: master, commit date: 2021-10-30 14:44, hash: 945a99386b
Worked: (newest version of Blender that worked as expected)

Short description of error
The input values when moving, rotating or scaling the mesh in the Sculpt mode do not match the final result. In other words, under the Sculpt mode, moving, rotating or scaling the mesh with a high precision is impossible.
2410-5900.mp4

Exact steps for others to reproduce the error

  • In sculpt mode activate the Scale tool
  • Resize the mesh with the tool (eg 0.5 on the Z axis)
  • In the redo panel, try to reset the values to 1.0

or
Step 1: In the Edit mode, create some loop cuts on the default cube as shown on the following screenshot:
https://i.stack.imgur.com/jcqzR.jpg

Step 2: In the Sculpt mode, let's mask the upper half of the cube, and then use the scale brush to increase the scale of the lower half in the X and Z direction by 14%, respectively. (The scale in the Y direction should remain unchanged.)
https://i.stack.imgur.com/xrUZo.jpg

From the screenshot above, the result looks wrong in the Z direction. The actual scale in the Z direction does not increase, but, instead, it decreases. This limits my ability to precisely scale the mesh in the Sculpt mode.

The trouble also happens when use the move brush and rotate brush, because the input values do not match the final result.

testing scale brush.blend

**System Information** Operating system: Windows-10-10.0.19042-SP0 64 Bits Graphics card: Quadro RTX 3000 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.39 **Blender Version** Broken: version: 3.0.0 Beta, branch: master, commit date: 2021-10-30 14:44, hash: `945a99386b` Worked: (newest version of Blender that worked as expected) **Short description of error** The input values when moving, rotating or scaling the mesh in the Sculpt mode do not match the final result. In other words, under the Sculpt mode, moving, rotating or scaling the mesh with a high precision is impossible. [2410-5900.mp4](https://archive.blender.org/developer/F11870168/2410-5900.mp4) **Exact steps for others to reproduce the error** - In sculpt mode activate the Scale tool - Resize the mesh with the tool (eg 0.5 on the Z axis) - In the redo panel, try to reset the values to 1.0 --- or Step 1: In the Edit mode, create some loop cuts on the default cube as shown on the following screenshot: https://i.stack.imgur.com/jcqzR.jpg Step 2: In the Sculpt mode, let's mask the upper half of the cube, and then use the scale brush to increase the scale of the lower half in the X and Z direction by 14%, respectively. (The scale in the Y direction should remain unchanged.) https://i.stack.imgur.com/xrUZo.jpg From the screenshot above, the result looks wrong in the Z direction. The actual scale in the Z direction does not increase, but, instead, it decreases. This limits my ability to precisely scale the mesh in the Sculpt mode. The trouble also happens when use the move brush and rotate brush, because the input values do not match the final result. [testing scale brush.blend](https://archive.blender.org/developer/F11812255/testing_scale_brush.blend)
Author

Added subscriber: @Stay_Here

Added subscriber: @Stay_Here

#101141 was marked as duplicate of this issue

#101141 was marked as duplicate of this issue

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Need to see in more detail, but at first glance this seems to be the same misunderstanding reported in #86439 (Sculpt mode Scale tool pivot is moving while scaling).

Need to see in more detail, but at first glance this seems to be the same misunderstanding reported in #86439 (Sculpt mode Scale tool pivot is moving while scaling).
Author
[2410-5900.mp4](https://archive.blender.org/developer/F11870168/2410-5900.mp4)
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Member

Adjusting transform values from redo panel is not behaving correctly so not sure if this is same as #86439.
2.83 is the oldest version I checked and it behaves in same way.
@mano-wii . can you check this again?

Adjusting transform values from redo panel is not behaving correctly so not sure if this is same as #86439. 2.83 is the oldest version I checked and it behaves in same way. @mano-wii . can you check this again?
Germano Cavalcante changed title from Precisely moving, rotating and scaling the mesh in the Sculpt mode do not work properly to Redo Panel of transform sculpt operation does not work properly 2022-01-21 14:49:22 +01:00

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

I can confirm the problem in the redo panel.
What happens is that the Undo of sculpt doesn't run in this case.
The question is, why?

I can confirm the problem in the redo panel. What happens is that the Undo of sculpt doesn't run in this case. The question is, why?
Germano Cavalcante was assigned by Pratik Borhade 2022-08-30 12:21:32 +02:00

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'

Already solved by 3f9299e45d.

Already solved by 3f9299e45d.
Author

Finally, after 9 months of waiting..... I am eager to see this change in Blender v3.3.

Finally, after 9 months of waiting..... I am eager to see this change in Blender v3.3.
Member

Fix was committed to master(3.4) only.

Fix was committed to master(3.4) only.
Author

In #93113#1410376, @PratikPB2123 wrote:
Fix was committed to master(3.4) only.

@PratikPB2123 how did you know which version will receive the given commit please? Did the developers tell you this info, or there is a webpage to publicly show this info please?

> In #93113#1410376, @PratikPB2123 wrote: > Fix was committed to master(3.4) only. @PratikPB2123 how did you know which version will receive the given commit please? Did the developers tell you this info, or there is a webpage to publicly show this info please?
Member

@Stay_Here , check the details box below the commit message, blender-v3.3-release branch is not mentioned there

@Stay_Here , check the `details` box below the commit message, `blender-v3.3-release` branch is not mentioned there
Author

@PratikPB2123 Great, thank you! I finally know a little bit about how this open-sourced working process works.

@PratikPB2123 Great, thank you! I finally know a little bit about how this open-sourced working process works.
Member

Added subscriber: @Baszczer

Added subscriber: @Baszczer
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Reference: blender/blender#93113
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