Redo Panel of transform sculpt operation does not work properly #93113
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Reference: blender/blender#93113
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System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: Quadro RTX 3000 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.39
Blender Version
Broken: version: 3.0.0 Beta, branch: master, commit date: 2021-10-30 14:44, hash:
945a99386b
Worked: (newest version of Blender that worked as expected)
Short description of error
The input values when moving, rotating or scaling the mesh in the Sculpt mode do not match the final result. In other words, under the Sculpt mode, moving, rotating or scaling the mesh with a high precision is impossible.
2410-5900.mp4
Exact steps for others to reproduce the error
or
Step 1: In the Edit mode, create some loop cuts on the default cube as shown on the following screenshot:
https://i.stack.imgur.com/jcqzR.jpg
Step 2: In the Sculpt mode, let's mask the upper half of the cube, and then use the scale brush to increase the scale of the lower half in the X and Z direction by 14%, respectively. (The scale in the Y direction should remain unchanged.)
https://i.stack.imgur.com/xrUZo.jpg
From the screenshot above, the result looks wrong in the Z direction. The actual scale in the Z direction does not increase, but, instead, it decreases. This limits my ability to precisely scale the mesh in the Sculpt mode.
The trouble also happens when use the move brush and rotate brush, because the input values do not match the final result.
testing scale brush.blend
Added subscriber: @Stay_Here
#101141 was marked as duplicate of this issue
Added subscriber: @mano-wii
Need to see in more detail, but at first glance this seems to be the same misunderstanding reported in #86439 (Sculpt mode Scale tool pivot is moving while scaling).
2410-5900.mp4
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Adjusting transform values from redo panel is not behaving correctly so not sure if this is same as #86439.
2.83 is the oldest version I checked and it behaves in same way.
@mano-wii . can you check this again?
Precisely moving, rotating and scaling the mesh in the Sculpt mode do not work properlyto Redo Panel of transform sculpt operation does not work properlyChanged status from 'Needs Developer To Reproduce' to: 'Confirmed'
I can confirm the problem in the redo panel.
What happens is that the Undo of sculpt doesn't run in this case.
The question is, why?
Changed status from 'Confirmed' to: 'Resolved'
Already solved by
3f9299e45d
.Finally, after 9 months of waiting..... I am eager to see this change in Blender v3.3.
Fix was committed to master(3.4) only.
@PratikPB2123 how did you know which version will receive the given commit please? Did the developers tell you this info, or there is a webpage to publicly show this info please?
@Stay_Here , check the
details
box below the commit message,blender-v3.3-release
branch is not mentioned there@PratikPB2123 Great, thank you! I finally know a little bit about how this open-sourced working process works.
Added subscriber: @Baszczer