Certain Float Curve clipping values (e.g. Min Y -1
together with Min X 0
& Max X 0
) break the UI #93742
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Reference: blender/blender#93742
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System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12
Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-12-02 18:49, hash:
56ff954030
Worked: (newest version of Blender that worked as expected)
changing float curve clipping values (e.g.
Min Y -1
together withMin X 0
&Max X 0
) break the UIchange y clipping to -1 then zoom in/out with the magnifier icons:
UI disappears
Added subscriber: @3di
Added subscriber: @PratikPB2123
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
It is not
Min Y -1
but more combination of it together withMin X 0
&Max X 0
same happens in Shading Nodes
changing float curve clipping y min to a negative number breaks the UIto Certain Float Curve clipping values (e.g. `Min Y -1` together with `Min X 0` & `Max X 0`) break the UINow we have geometry nodes and it's more likely you'll need to work in negatives, it would be nice to do away with the archaic manual settings, and just zoom in and out/pan with the mouse wheel instead (if mouse over UI)
Added subscriber: @HooglyBoogly
Added subscriber: @Agnes-Masanja-1
I was looking at this, and so far this is what I understood:
The UI graph will disappear, if we set Min X = Max X = 0 and click the "Reset View".
This happens in all 3.1, 2.9x, 3.3 verions (in 2.x it can be tested with the "Vector Curves" shader node, it's the same type of UI)
I am not sure though what is the expected behaviour, since for the graph to exist, the values should be different.
The exact commit which is referred is
56ff954030
, but I don't think that change is relevant.Added subscriber: @ThomasDinges