Blender 3.0 doesn't save vertex groups from linked objects #93778
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Reference: blender/blender#93778
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System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.68
Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash:
f1cca30557
Worked: (newest version of Blender that worked as expected)
Short description of error
When saving a .blend file with linked meshes form a 2.93 file, vertex groups are lost.
Exact steps for others to reproduce the error
This totally destroyed an animation file I was working on.
Added subscriber: @GH-7
#94424 was marked as duplicate of this issue
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
Thanks for the report, I can confirm.
This is the file with the Vertex Group object that I used for linking:
cube-vgroup_293-6.blend
When reopening the new file, in fact the vertex Group disappeared.
Added subscribers: @HooglyBoogly, @mont29
Think this is a consequence of the refactor of vgroups in 3.0 (
3b6ee8cee7
), @HooglyBoogly will let you check that?Note that there may not be a proper way to fix this, 3.0 is a compatibility-breaking release, while we do our best to ensure at least the backward compatibility, there are cases where this is just not possible.
I don't think it's possible to fix this. Here's what happens in the two cases:
Object and mesh are linked
Main
Object is local, mesh is linked
I set this as a known issue, but I would be fine with archiving the report too.
@HooglyBoogly Ah thanks for the investigation, was afraid something like that would be the answer...
Think this report should be archived then, and release notes of 3.0 should be updated (probably add a new section in Core section, with a compatibility breakage note).
Changed status from 'Confirmed' to: 'Archived'
Done: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Core#Compatibility
Added subscribers: @SpectreFirst, @lichtwerk, @PratikPB2123
All right, since it's not possible to easily fix the problem, it seems I've found a workaround so in case someone else encounters that problem: