Hidden geometry in editmode gets visible again after visiting weightpaint/sculptmode [visiting sculptmode again afterwards can be a workaround] #93936
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#93936
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 496.13
Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-12-09 23:43, hash:
dffd032bc9
It does happen in oficial stable blender 3.0 version too
Short description of error
When joining two objects into one, the mesh from the object that has joined the active one will not stay hidden in edit mode when changing into weight paint mode.
Exact steps for others to reproduce the error
From default blender scene:
Step 1: Create new mesh, I will create a UV Sphere
Step 2: Move it to the side to see both objects in scene
Step 3: Join the two objects (I did it with Ctrl + J) having the cube as the active one.
Step 4: Enter weight painting mode
Step 5: Enter edit mode
Step 6: Select the sphere and hide it in edit mode.
Step 7: Return to weight paint mode
Step 8: Return to edit mode and the sphere unhides itself (Notice this doesn't happen between object and edit mode
hide_mesh_bug_10-12-2021.blend
From this file follow from step 4.
Thank you for your time!
Added subscriber: @NarDarkk
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm, will check
There is some mesh setting that has influence on this (cannot figure out what though - yet).
See this file, it has one mesh that is working properly (you can hide stuff, go into weightpaint, go back to editmode, stuff is still hidden) and the other mesh is getting full visibility after going back to editmode :/):
#93936.blend
More notes: cube from my startup.blend from 2.93 works, cube from my startup.blend in 3.0 doesnt, loading my startup.blend from 2.93 into 3.0 will also make it work
Added subscriber: @PabloDobarro
Bah, I knew it sounded familiar, but it has taken me looong to figure it out:
The workaround is to enter sculptmode once then do your hiding in editmode and all should be fine...
The visibily sync issue with sculpting actually has a bit of history -- and apparently is still not solved fully :/
Not my playground, @PabloDobarro : are you willing to take a look?
Weight paint hidden mesh bugto Hidden geometry in editmode gets visible again after visiting weightpaint/sculptmode [visiting sculptmode again afterwards can be a workaround]Added subscriber: @PratikPB2123
I'm not able to redo the issue. Can someone confirm whether its fixed? I think one of
@JosephEagar
's commit has resolved thisAdded subscriber: @Wesley-Rossi
Cannot reproduce in
f9ab2214ae
.Changed status from 'Confirmed' to: 'Resolved'
@Wesley-Rossi, thanks for confirming.
I'm closing this report for now. Please feel free to comment if problem is still replicable.