Multires Sculpting changes Object's Material appearance #93946

Closed
opened 2021-12-10 21:02:24 +01:00 by J. W. · 13 comments

multires problem.gif
multires problem_cycles.gif

(click pictures to see animation of problem)

I've noticed that Sculpting characters with the Multires Modifier on leads to strange Material displays both in Eevee and Cycles.
Somehow it messes with the Base Color, Roughness and Alpha? Note how this only happens when "Sculpt Base Mesh" is disabled.
I tried reducing the scene to its basics and managed to replicate it on a simple cube.

I usually use 3.0 but have also tested it on the experimental 3.1.0, to the same results.

Here's the example file:

multires problem.blend

System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.11

Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-12-09 23:43, hash: dffd032bc9

Short description of error
as stated above

Exact steps for others to reproduce the error

.Open attached example .blend file
.Select cube Object
. Make sure Multires modifier's Sculpt is on 1 and "Sculpt Base Mesh" is disabled
. switch from Object to Sculpt Mode
.notice how the material changes (takes on the background's color)

![multires problem.gif](https://archive.blender.org/developer/F12728168/multires_problem.gif) ![multires problem_cycles.gif](https://archive.blender.org/developer/F12728181/multires_problem_cycles.gif) (click pictures to see animation of problem) I've noticed that Sculpting characters with the Multires Modifier on leads to strange Material displays both in Eevee and Cycles. Somehow it messes with the Base Color, Roughness and Alpha? Note how this only happens when "Sculpt Base Mesh" is disabled. I tried reducing the scene to its basics and managed to replicate it on a simple cube. I usually use 3.0 but have also tested it on the experimental 3.1.0, to the same results. Here's the example file: [multires problem.blend](https://archive.blender.org/developer/F12728193/multires_problem.blend) **System Information** Operating system: Windows-10-10.0.19042-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.11 **Blender Version** Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-12-09 23:43, hash: `dffd032bc9` **Short description of error** as stated above **Exact steps for others to reproduce the error** .Open attached example .blend file .Select cube Object . Make sure Multires modifier's Sculpt is on 1 and "Sculpt Base Mesh" is disabled . switch from Object to Sculpt Mode .notice how the material changes (takes on the background's color)
Author

Added subscriber: @blend_ellie

Added subscriber: @blend_ellie

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscribers: @dfelinto, @illussimo

Added subscribers: @dfelinto, @illussimo

It seems quite difficult to resolve. This issue is reported many times, already since 2.8. See https://developer.blender.org/T63581. I kept asking to give this task high priority. It seems abandoned since nobody is answering my requests anymore to keep us informed. @dfelinto Please give this issue high priority!!!
To any developer who is currently working on this issue, please keep us informed and thanks for your efforts.

It seems quite difficult to resolve. This issue is reported many times, already since 2.8. See https://developer.blender.org/T63581. I kept asking to give this task high priority. It seems abandoned since nobody is answering my requests anymore to keep us informed. @dfelinto Please give this issue high priority!!! To any developer who is currently working on this issue, please keep us informed and thanks for your efforts.
Author

Thank you Simone. I've noticed the issue for a while now but didn't know it was that persistent. Should it be merged with the task you mentioned?

Thank you Simone. I've noticed the issue for a while now but didn't know it was that persistent. Should it be merged with the task you mentioned?

Added subscriber: @Wesley-Rossi

Added subscriber: @Wesley-Rossi

Maybe check out #93226 . This is a feature that is going to be implemented. Probably what causes that is UV support with Multires not being ready yet.

Look at: Medium term, Item 5. Sculpt on UV unwrapped mesh.

Maybe check out #93226 . This is a feature that is going to be implemented. Probably what causes that is UV support with Multires not being ready yet. Look at: Medium term, Item 5. Sculpt on UV unwrapped mesh.

Added subscriber: @JosephEagar

Added subscriber: @JosephEagar

@blend_ellie Probably it should be merged with #63581 but I'm not in a position to make such a decision.
@Wesley-Rossi I hope #93226 would solve it but I'm not sure. @JosephEagar could you give us some feedback on this?

@blend_ellie Probably it should be merged with #63581 but I'm not in a position to make such a decision. @Wesley-Rossi I hope #93226 would solve it but I'm not sure. @JosephEagar could you give us some feedback on this?

Added subscriber: @GeorgiaPacific

Added subscriber: @GeorgiaPacific
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

This is indeed the same as #63581 (Textures not displayed in sculpt mode due to missing UVs (PBVH rendering, Multires)), will merge these reports.

This is indeed the same as #63581 (Textures not displayed in sculpt mode due to missing UVs (PBVH rendering, Multires)), will merge these reports.
Member

Closed as duplicate of #63581

Closed as duplicate of #63581
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Reference: blender/blender#93946
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