Multires Sculpting changes Object's Material appearance #93946
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
6 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#93946
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
(click pictures to see animation of problem)
I've noticed that Sculpting characters with the Multires Modifier on leads to strange Material displays both in Eevee and Cycles.
Somehow it messes with the Base Color, Roughness and Alpha? Note how this only happens when "Sculpt Base Mesh" is disabled.
I tried reducing the scene to its basics and managed to replicate it on a simple cube.
I usually use 3.0 but have also tested it on the experimental 3.1.0, to the same results.
Here's the example file:
multires problem.blend
System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.11
Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-12-09 23:43, hash:
dffd032bc9
Short description of error
as stated above
Exact steps for others to reproduce the error
.Open attached example .blend file
.Select cube Object
. Make sure Multires modifier's Sculpt is on 1 and "Sculpt Base Mesh" is disabled
. switch from Object to Sculpt Mode
.notice how the material changes (takes on the background's color)
Added subscriber: @blend_ellie
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscribers: @dfelinto, @illussimo
It seems quite difficult to resolve. This issue is reported many times, already since 2.8. See https://developer.blender.org/T63581. I kept asking to give this task high priority. It seems abandoned since nobody is answering my requests anymore to keep us informed. @dfelinto Please give this issue high priority!!!
To any developer who is currently working on this issue, please keep us informed and thanks for your efforts.
Thank you Simone. I've noticed the issue for a while now but didn't know it was that persistent. Should it be merged with the task you mentioned?
Added subscriber: @Wesley-Rossi
Maybe check out #93226 . This is a feature that is going to be implemented. Probably what causes that is UV support with Multires not being ready yet.
Look at: Medium term, Item 5. Sculpt on UV unwrapped mesh.
Added subscriber: @JosephEagar
@blend_ellie Probably it should be merged with #63581 but I'm not in a position to make such a decision.
@Wesley-Rossi I hope #93226 would solve it but I'm not sure. @JosephEagar could you give us some feedback on this?
Added subscriber: @GeorgiaPacific
Added subscriber: @lichtwerk
This is indeed the same as #63581 (Textures not displayed in sculpt mode due to missing UVs (PBVH rendering, Multires)), will merge these reports.
Closed as duplicate of #63581