Bug Ambient Occlusion +Texture not working. Apple M1 GPU Rendering #94050
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Reference: blender/blender#94050
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{F12739017}System Information
Operating system: 'macOS-12.0.1-arm64-arm-64bit'
Graphics card: Apple M1 8 Core GPU '4.1 Metal - 76.1' / 8 Core CPU. 16GB
Blender Version
Broken:
version: 3.1.0 Alpha, branch: master, commit date: 2021-12-14 00:16, hash:
c1f5d8d023
, type: releasebuild date: 2021-12-14, 00:59:09
Ambient Occlusion is not working together with texture input. Resulting in black Material (GPU Rendering!)
CPU Rendering is fine.
Exact steps for others to reproduce the error
Switch to GPU Rendering. Add Ambient Occlusion Shader with texture to shader node.
Added subscriber: @Khameir
Ambient Occlusion +Texture not working. Apple M1 GPU Renderingto Bug Ambient Occlusion +Texture not working. Apple M1 GPU RenderingAdded subscribers: @Michael-Jones, @brecht
CC @michael_jones.
I found a workaround after some experimentation:
The workaround makes very little sense to me at present, but is being investigated further.
It's fine with me to commit that workaround if it takes a while for the proper fix to come.
Added subscriber: @Staars
BTW, in my tests this fixes #94570 and #94527 too.
This issue was referenced by blender/cycles@125decca34
This issue was referenced by
0cf2fafd81
Changed status from 'Needs Triage' to: 'Resolved'
I committed the workaround for now.