CTRL Z crash #94189
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Reference: blender/blender#94189
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Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Windows 10 Pro
Graphics card: Nvidia RTX 2070
24GB RAM
Blender Version
3.0
Ctrl Z at the end undo steps causes a crash aplikace
Added subscriber: @marpo.eu
Added subscriber: @antoine.grasset
Changed status from 'Needs Triage' to: 'Needs User Info'
Hello,
can you provide precise steps to reproduce the crash ? and a test .blend file ?
The file doesn't matter.
2021-12-17_14-19-39.mp4
I see you are undoing actions from the addon BoxCutter, which is not yet explicitly ported for Blender 3.0.
Does the crash occurs without using the addon ?
If not, I suggest reaching out directly to the addon creator : https://masterxeon1001.gumroad.com/l/BoxCutter
It doesn't matter what I'm doing. It crashes every time.
2021-12-17_14-37-14.mp4
Added subscriber: @ChaitanyaKrishnan
I can confirm this. has happened to me multiple times over the last 2-3 days, on two different machines.
configs for both are identical:
//i7-7700 cpu 3.60ghz
16gb ram
GTX 1060 6gb//
only difference between the machines is that one of them has a lot of games and vr programs installed.
I can also confirm that the file size or operation does not matter.. have had it occur when I undo ordinary object transforms, to complex tasks like baking sound to fcurves.
Added subscriber: @Garek
Could you try to replicate it with default settings?
File
->Defaults
->Load Factory Settings
@Garek After resetting to defalt settings it does not crash. Does this mean that some add-on is causing this?
@Garek add-ons are back after restarting Blender and everything is fine. I wonder which setting caused the crashes? thanks for your help
So I take it back :-) after using the Boxcutter add-on it crashed again... :-(
Please open Blender's installation directory and double click on the
blender_debug_gpu.cmd
. This will start Blender in debug mode and create log files. Try to reproduce the error again. Once it crashes or you close Blender manually the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located inC:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt
(or simply type%TEMP%
into the path bar of the Windows Explorer).blender_system_info.txt
blender_debug_output.txt
From what I see it should be BPainter add-on. You didn't use it while it crashed right?
Try to disable it and see if that helps.
Added subscriber: @MacSmitty
I tried doing this, but didn't get any crashes whatsoever. I'm not sure how you triggered the crash on your end. Maybe it is because of the add-on?
After disabling the BPainter add-on, I could not simulate the error. Cause probably found. Thanks
Changed status from 'Needs User Info' to: 'Archived'
Great, thanks for cooperation. It was important to make sure that problem is not with Blender although we do not deal with bugs in add-ons that are not bundled with Blender,
You can reach out to add-on developer with those files so it can be fixed.
Added subscriber: @ndee
Hi all,
I am the Dev of BPainter. I have to admit I am a bit stuck with this undo problematic. I noticed this already before Blender 3.0. I have the feeling, that Blender is doing weird things in texture paint UNDO which is also affecting BPainter.
Blender is sometimes undoing much more than it should. Somehow related to global undo. It seems that BPainter is then trying to access data that is not available anymore and there for crashing.
I am really not sure this is fixable from the Addon itself.
Some other issues seem to confirm my feeling:
https://developer.blender.org/T70814
https://developer.blender.org/T60660
Does anyone have more information on that undo problematic in texture paint mode?
Ok.. after some investigation I think I got the issue resolved. It seems definitely to be caused by BPainter.
I am going to release a new version as soon as possible.
@ndee hi, was about to write you and before sending refreshed page and saw that it's resolved. Good to hear. I'll leave what I wanted to say here as a quote just in case.