Design Needed: Improve Tag set up workflow #94192
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Milestone 1: Basic, Local Asset Browser
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Reference: blender/blender#94192
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Tags can be a very powerful way to make asset libraries easily searchable. Currently only the bare minimum tag support is implemented though.
There are two main issues:
Another thing that would be nice to address:
Also see https://devtalk.blender.org/t/asset-browser-tags-improvements/21828.
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Hey there!
I'd like to tackle this! I'm relatively new to blender, so it will take some time for me to figure out how to actually execute this in C / Python based on Blender's norms. Any pointers or direction is much appreciated! Also, any feedback, ideas, etc. on what I've outlined below is very welcome.
I think the development of a new C widget(s) and accompanying operators will be needed to handle this panel in the asset details, as well as the “All Tags” (outlined below) in the main asset left panel. If certain parts of it are developed to be agnostic, then the widget(s) could be reused in other areas of blender where this type of interaction is desired. I’ll develop some design mock ups to fully illustrate the two widgets / panels outlined below:
Tags on Active Asset - Easily add / edit / remove tags on selected asset
All Tags in Left Main Panel
What do you folks think?
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