Simple a GPencil object cause crashes Blender when use huge render resolution #94560
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Reference: blender/blender#94560
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System Information
Operating system: Linux-5.15.12-1-MANJARO-x86_64-with-glibc2.33 64 Bits
Graphics card: Mesa DRI Intel(R) HD Graphics 4600 (HSW GT2) Intel Open Source Technology Center 4.5 (Core Profile) Mesa 21.3.2
Blender Version
Broken: version: 3.1.0 Alpha, branch: makepkg (modified), commit date: 2021-12-31 20:32, hash:
6844304dda
Worked: (newest version of Blender that worked as expected)
Short description of error
I have a large scene with many objects. At some time, I got the issue - Failed to submit batchbuffer. No space left on device.
Bellow shown last log of full debug mode. The Blender completed render and got to another stage and is crashed:
I tried clean up the file and removed a lot objects in the scene but it don't help me. Also I have a similar scene and the same parameters and Blender doesn't crashing.
I'm sure this is some of issue with this file, not the device. 2 days ago it worked just fine and I didn't have the issue. Please see attached file.
Exact steps for others to reproduce the error
i965.blend
Added subscriber: @Wovchick
Added subscriber: @deadpin
We've had reports of several Arch-based Mesa driver problems recently. It seems a recent update there has caused a variety of problems; in particular for versions like 21.3.x.
It seems like you're already on the other task #94209. Can you check your update history and see when your Mesa driver was last updated? And/or can you try downgrading to 21.2 and see if that helps (it did for one other person).
But my problem showed up only two days ago and only when I use the attached file. I tested many different options with similar scenes and cannot reproduce the issue. I don't understand which cause it, I seem the Mesa is don't cause because the Mesa was upgraded more than two days ago and the problem didn't happen.
I tried to upgrade to Mesa 21.3.3 and to downgrade to 21.2.5 versions but nothing change for me, the issue remains
I watched log and seems got extended message from Mesa 21.2.5:
What is it?:
Freeing memory after the leak detector has run. This can happen when using static variables in C++ that are defined outside of functions.
It may be cause? It is the message from Blender or Mesa?
I registered the Issue on Mesa Bug Tracker - https://gitlab.freedesktop.org/mesa/mesa/-/issues/5811
Below duplicate information from here: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5811
I tried activate new driver from variable environment and so run the Blender.
The Blender crashes also but when I render full picture size. Previous the Blender example file which I attached earlier used render region and now Blender doesn't crash if used the
crocus
driver. But when I render full a picture then exactly the same happens, Blender is crash.I attached new version of example Blender file to Blender BugTracker where removed render region.
Also I collected and attach here coredump from systemd when the Blender is fall. May be it helps to resolve the problem?
Info and dump:
Coredump:
core.blender.1000.c9ed9951dcd84d9ca6d6a5e70804fc5f.5858.1641337189000000.zst
Open blend file and go to render layout and run F12.
i965.blend
After I changed driver i965 to Crocus, I no longer receive the error
i965: Failed to submit batchbuffer: No space left on device
, Blender just crashes without any message.I continued looking for the reason crashes and found that in the example file which I attached early that the crash causes a Grease Pencil object -
Add -> Grease Pencil -> Stroke
by default and when render setup to huge resolution, for example 10000x5000px.For reproduce the issue:
Add -> Grease Pencil -> Stroke
The Blender was run with option
--debug-all
and I got its Log:Log.Crash.GP.Stroke.txt
New examples file for reproduce:
gp-object-stroke.blend
Also I cannot reproduce with any other objects this issue. Blender Rendering it succeeds any scene on 10000x5000px. I only have the issue with the GP object as it turned out.
Due to new circumstances, I renamed the issue to new title.
Crash. Failed to submit batchbuffer. No space left on deviceto Simple a GPencil object cause crashes Blender when use huge render resolutionAdded subscriber: @iss
@Wovchick can you specify how much RAM does your system have?
I have 32Gb RAM + 15Gb Swap
I attached new file log where you can see that Cycles Render realizing is fine on my PC:
But next something is happening that crashing Blender.
Full log (
--log "*" --log-level -1 --debug-all
):gpencil-log.txt
gp-object-stroke.blend
A similar issue - https://developer.blender.org/T94706
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs User Info'
Could you please check again in a fresh build from https://builder.blender.org/download/daily/?, because there has been a related fix
8cd6d0fe68
This comment was removed by @Wovchick
No, Blender crashes after render. I checked it with version: 3.2.0 Alpha, branch: master, commit date: 2022-01-31 23:10, hash:
95005bbe02
Blender also crashes after full image rendering without messages with run parameters
$ ./blender --factory-startup --log "*" --log-level -1 --debug-all
, I have only core dump.If I do cancel after half of render than I don't have crashes. The crash happens only at end of rendering of full image.
I pasted log after finish rendering event. Crash is after render on fresh build Blender:
Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscriber: @mano-wii
I can't replicate the crash (I saw, however, another issue with the rendering tiles... investigating...).
System Information
Operating system:
macOS-12.2-arm64-arm-64bit 64 Bits
Graphics card:
Apple M1 Apple 4.1 Metal - 76.3
Added subscriber: @OmarEmaraDev
I noticed the compositor runs after rendering, does disabling the compositor setup have any effect on the crash?
No. I disabled post processing (Compositing and Sequencer) and have the crash
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
@Wovchick hi, can you still replicate the crash in 3.2 release? https://www.blender.org/download/
Hello! I tried to render example file (posted above) with Blender 3.3 alpha version and have the same the crash
Changed status from 'Needs User Info' to: 'Needs Triage'
Changed status from 'Needs Triage' to: 'Needs User Info'
The initial error in the report is no longer reproducible and the description no longer fits the actual issue. We probably need to update this report after all of this investigation or open a new report. Can you do that?
Changed status from 'Needs User Info' to: 'Archived'
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the required information.