The viewport may update at 0 FPS while navigating, until the mouse is released. #94963

Open
opened 2022-01-16 22:35:45 +01:00 by Kai-wei · 23 comments

System Information
Operating system: Windows 10
Graphics card: RTX 3080 Ti

Blender Version
Broken: 3.0.0
Worked: 2.92.0

Short description of error
When working in sculpt mode on a model with multires modifier, the viewport may update at 0 FPS while navigating, until the mouse is released.

Usually when navigating in sculpt mode on a model with multires modifier, the model will switch to a low poly version while navigating. When this bug is happening, the viewport remains frozen and the high poly model remain on screen until mouse is released.

The bug will be temporarily fixed upon clicking on another application or resizing the blender window.

Exact steps for others to reproduce the error

  1. Shift+A to create a plane
  2. Ctrl+E and subdivide it 4 times.
  3. Attach multires modifier onto the plane.
  4. Subdivide it 6 times with the multires modifier.
  5. Use sculpt mode and sculpt without moving the view for around 1~2 minutes (I used a wacom tablet. Using the sculptDraw brush, I added / subtracted (hold ctrl) from the mesh, also using smoothing brush (hold shift) to smooth certain parts, and undo (ctrl + z) multiple times to simulate a normal working environment.)
  6. Try to pan or rotate the view around.

I found another way to trigger this bug, and it's not strictly related to sculpt mode.
(Tested on blender 3.1.0 beta 03b57d3973)

  1. Click around with a Wacom tablet.
  2. Pan the camera around with a Wacom tablet.
  3. Pan the camera around with a mouse.

sculpt mode bug.blend

2022-01-17 04-48-11_Trim.mp4

**System Information** Operating system: Windows 10 Graphics card: RTX 3080 Ti **Blender Version** Broken: 3.0.0 Worked: 2.92.0 **Short description of error** When working in sculpt mode on a model with multires modifier, the viewport may update at 0 FPS while navigating, until the mouse is released. Usually when navigating in sculpt mode on a model with multires modifier, the model will switch to a low poly version while navigating. When this bug is happening, the viewport remains frozen and the high poly model remain on screen until mouse is released. The bug will be temporarily fixed upon clicking on another application or resizing the blender window. **Exact steps for others to reproduce the error** 1. Shift+A to create a plane 2. Ctrl+E and subdivide it 4 times. 3. Attach multires modifier onto the plane. 4. Subdivide it 6 times with the multires modifier. 5. Use sculpt mode and sculpt without moving the view for around 1~2 minutes (I used a wacom tablet. Using the sculptDraw brush, I added / subtracted (hold ctrl) from the mesh, also using smoothing brush (hold shift) to smooth certain parts, and undo (ctrl + z) multiple times to simulate a normal working environment.) 6. Try to pan or rotate the view around. **I found another way to trigger this bug, and it's not strictly related to sculpt mode.** (Tested on blender 3.1.0 beta 03b57d3973) 1. Click around with a Wacom tablet. 2. Pan the camera around with a Wacom tablet. 3. Pan the camera around with a mouse. [sculpt mode bug.blend](https://archive.blender.org/developer/F12807542/sculpt_mode_bug.blend) [2022-01-17 04-48-11_Trim.mp4](https://archive.blender.org/developer/F12807550/2022-01-17_04-48-11_Trim.mp4)
Author

Added subscriber: @Nimbkoll

Added subscriber: @Nimbkoll

#99780 was marked as duplicate of this issue

#99780 was marked as duplicate of this issue

#94073 was marked as duplicate of this issue

#94073 was marked as duplicate of this issue
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Hi, Thanks for the report. Unable to reproduce on 3.1.0 (34d424fd64bb)

Are you able to replicate on this file?
#94963.blend

I used a wacom tablet.

Doesn't this happen when you pan or rotate with mouse?

Hi, Thanks for the report. Unable to reproduce on 3.1.0 (`34d424fd64bb`) Are you able to replicate on this file? [#94963.blend](https://archive.blender.org/developer/F12807900/T94963.blend) > I used a wacom tablet. Doesn't this happen when you pan or rotate with mouse?
Member

Added subscriber: @ppuskas

Added subscriber: @ppuskas
Author

In #94963#1289060, @PratikPB2123 wrote:

I used a wacom tablet.

Doesn't this happen when you pan or rotate with mouse?

I use a wacom tablet to sculpt on the model, and I use a mouse to navigate the view.

I will try and replicate the bug on the file you provided.

> In #94963#1289060, @PratikPB2123 wrote: >> I used a wacom tablet. > Doesn't this happen when you pan or rotate with mouse? I use a wacom tablet to sculpt on the model, and I use a mouse to navigate the view. I will try and replicate the bug on the file you provided.
Author

Here's the bug reproduced with blender 3.0.0, from opening the file you provided to it happening. It happened on around the 4 minute mark.

(I use a wacom tablet to sculpt on the model, and I use a mouse to navigate the view.)
2022-01-19 01-00-20.mp4

Here's the bug reproduced with blender 3.0.0, from opening the file you provided to it happening. It happened on around the 4 minute mark. (I use a wacom tablet to sculpt on the model, and I use a mouse to navigate the view.) [2022-01-19 01-00-20.mp4](https://archive.blender.org/developer/F12810308/2022-01-19_01-00-20.mp4)
Author

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Author

Tested on blender 3.1.0 beta 03b57d3973

I found another way to trigger this bug.

  1. Click around with a Wacom tablet.
  2. Pan the camera around with a Wacom tablet.
  3. Pan the camera around with a mouse.

2022-01-30 11-17-29.mp4

Tested on blender 3.1.0 beta 03b57d3973 I found another way to trigger this bug. 1. Click around with a Wacom tablet. 2. Pan the camera around with a Wacom tablet. 3. Pan the camera around with a mouse. [2022-01-30 11-17-29.mp4](https://archive.blender.org/developer/F12834951/2022-01-30_11-17-29.mp4)
Member

Added subscriber: @PrototypeNM1

Added subscriber: @PrototypeNM1
Member

Hi @PrototypeNM1 , are you able to confirm this behavior?

Hi @PrototypeNM1 , are you able to confirm this behavior?
Nicholas Rishel self-assigned this 2022-02-13 00:44:55 +01:00

Just a guess but I'm thinking the issue is we're somehow not counting button presses correctly.

Just a guess but I'm thinking the issue is we're somehow not counting button presses correctly.
Member

@PrototypeNM1 hi, I see you claimed the task. That means you are able to reproduce?

@PrototypeNM1 hi, I see you claimed the task. That means you are able to reproduce?
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Member

In #94963#1314043, @PratikPB2123 wrote:
@PrototypeNM1 hi, I see you claimed the task. That means you are able to reproduce?

same here ( asking myself if you could reproduce @PrototypeNM1 )

> In #94963#1314043, @PratikPB2123 wrote: > @PrototypeNM1 hi, I see you claimed the task. That means you are able to reproduce? same here ( asking myself if you could reproduce @PrototypeNM1 )

@Nimbkoll Can you run the current nightly from command line with the argument blender.exe --debug-wintab, recreate the bug, and copy the command line output here, and link the resulting paste to this report?

(For posterity, iirc @PratikPB2123, @lichtwerk, and I have discussed reproducibility of Wintab bugs in either other bug reports or in blender chat. Please ping me in blender.chat if I'm not remembering correctly)

@Nimbkoll Can you run the current nightly from command line with the argument `blender.exe --debug-wintab`, recreate the bug, and copy the command line output [here](https://developer.blender.org/paste/edit/form/default/), and link the resulting paste to this report? (For posterity, iirc @PratikPB2123, @lichtwerk, and I have discussed reproducibility of Wintab bugs in either other bug reports or in blender chat. Please ping me in blender.chat if I'm not remembering correctly)

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'
Author

In #94963#1349671, @PrototypeNM1 wrote:
@Nimbkoll Can you run the current nightly from command line with the argument blender.exe --debug-wintab, recreate the bug, and copy the command line output here, and link the resulting paste to this report?

(For posterity, iirc @PratikPB2123, @lichtwerk, and I have discussed reproducibility of Wintab bugs in either other bug reports or in blender chat. Please ping me in blender.chat if I'm not remembering correctly)

https://developer.blender.org/P2940

Here's the command line output, I recreated the bug, and then quit blender right afterwards. It was done with 3.3.0 Alpha (8d9d5da137)

> In #94963#1349671, @PrototypeNM1 wrote: > @Nimbkoll Can you run the current nightly from command line with the argument `blender.exe --debug-wintab`, recreate the bug, and copy the command line output [here](https://developer.blender.org/paste/edit/form/default/), and link the resulting paste to this report? > > (For posterity, iirc @PratikPB2123, @lichtwerk, and I have discussed reproducibility of Wintab bugs in either other bug reports or in blender chat. Please ping me in blender.chat if I'm not remembering correctly) https://developer.blender.org/P2940 Here's the command line output, I recreated the bug, and then quit blender right afterwards. It was done with 3.3.0 Alpha (8d9d5da13706)
Author

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Member

Added subscriber: @vaughmj1

Added subscriber: @vaughmj1
Philipp Oeser removed the
Interest
User Interface
label 2023-02-10 09:22:18 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#94963
No description provided.