Cycles crash at the end of the render #95025

Closed
opened 2022-01-18 16:18:28 +01:00 by Juliano Lisboa · 21 comments

System Information
Operating system: windows 11
Graphics card: GTX 1070 ti

Blender Version
Broken: 3.0
Worked: 2.93.7

Short description of error

Almost always, when I render, missing few samples to finish the cycles crashes. Usually when 4 to 6 samples are missing from the end.

Exact steps for others to reproduce the error

The crash is random and I can't reproduce the exact steps. All I know is that the crash only happens a few steps before denoising.

I don't know if it may be some configuration that I have to do in windows because of the video card.

I look forward to some help. Thanks

**System Information** Operating system: windows 11 Graphics card: GTX 1070 ti **Blender Version** Broken: 3.0 Worked: 2.93.7 **Short description of error** Almost always, when I render, missing few samples to finish the cycles crashes. Usually when 4 to 6 samples are missing from the end. **Exact steps for others to reproduce the error** The crash is random and I can't reproduce the exact steps. All I know is that the crash only happens a few steps before denoising. I don't know if it may be some configuration that I have to do in windows because of the video card. I look forward to some help. Thanks
Author

Added subscriber: @Leejunfan

Added subscriber: @Leejunfan

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Please download latest alpha build from https://builder.blender.org/download/daily/ and check if issue persists. To provide more info run file blender_debug_log.cmd and after crash upload created files.

Please download latest alpha build from https://builder.blender.org/download/daily/ and check if issue persists. To provide more info run file `blender_debug_log.cmd` and after crash upload created files.
Author

Hello, I did the debug test in Blender 3.0 and I had the crash. Follow the files.

progressiva 3d.crash.txt

blender_system_info.txt

blender_debug_output.txt

Hello, I did the debug test in Blender 3.0 and I had the crash. Follow the files. [progressiva 3d.crash.txt](https://archive.blender.org/developer/F12810429/progressiva_3d.crash.txt) [blender_system_info.txt](https://archive.blender.org/developer/F12810432/blender_system_info.txt) [blender_debug_output.txt](https://archive.blender.org/developer/F12810431/blender_debug_output.txt)
Author

I got a file that doesn't render, it crashes at 121 samples, I tested it on 3.0 and 3.1 and the crash is on both. On 2.93 it works fine.progressiva 3d_bug.blend

I got a file that doesn't render, it crashes at 121 samples, I tested it on 3.0 and 3.1 and the crash is on both. On 2.93 it works fine.[progressiva 3d_bug.blend](https://archive.blender.org/developer/F12810983/progressiva_3d_bug.blend)

Added subscriber: @Wovchick

Added subscriber: @Wovchick

There was crash file created C:\Users\conta\AppData\Local\Temp\progressiva 3d.crash.txt, please upload it here as well.

Does this happen when you run file blender_factory_startup.cmd? I was able to render image without any issues.

There was crash file created `C:\Users\conta\AppData\Local\Temp\progressiva 3d.crash.txt`, please upload it here as well. Does this happen when you run file `blender_factory_startup.cmd`? I was able to render image without any issues.
Author

I tried again here and it still didn't work.

progressiva 3d.crash.txt

blender_system_info.txt

blender_debug_output.txt

I tried again here and it still didn't work. [progressiva 3d.crash.txt](https://archive.blender.org/developer/F12811688/progressiva_3d.crash.txt) [blender_system_info.txt](https://archive.blender.org/developer/F12811687/blender_system_info.txt) [blender_debug_output.txt](https://archive.blender.org/developer/F12811686/blender_debug_output.txt)

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Thanks for checking, Crash file did not contain any useful information really. Also I see your GPU drivers are relatively recent, but perhaps updating these may resolve this issue. It would help to also check if this issue happens with certain renderer settings only like denoising for example.

Unfortunately I don't think I would be able to reproduce this issue and don't see other developers with similar system configuration I could ask.

Thanks for checking, Crash file did not contain any useful information really. Also I see your GPU drivers are relatively recent, but perhaps updating these may resolve this issue. It would help to also check if this issue happens with certain renderer settings only like denoising for example. Unfortunately I don't think I would be able to reproduce this issue and don't see other developers with similar system configuration I could ask.
Author

I'll test some options here and get in touch if it solves.

What is the best driver for my 1070 to work well in Blender? Game Ready or Studio Ready?

I'll test some options here and get in touch if it solves. What is the best driver for my 1070 to work well in Blender? Game Ready or Studio Ready?

I am not aware if either is preferred, both should work. Not sure exactly how these work in Nvidia. I think in AMD studio drivers or equivalent to that were basically older game ready drivers with some tweaks perhaps. I would reffer to what manufacturer says about what the difference is and recommendation.

I am not aware if either is preferred, both should work. Not sure exactly how these work in Nvidia. I think in AMD studio drivers or equivalent to that were basically older game ready drivers with some tweaks perhaps. I would reffer to what manufacturer says about what the difference is and recommendation.

Added subscriber: @Garek

Added subscriber: @Garek

In #95025#1290716, @Leejunfan wrote:
it crashes at 121 samples

To note, debug output says that it rendered 128 samples, it seems like it crashes while denoising. You can disable it to make sure it's that.
Additionally try to use latest 3.1.0 since it got fix for a similar problem f179637222
https://builder.blender.org/download/daily/
And also you can use OptiX since as far as I see it you used OIDN to denoise.

> In #95025#1290716, @Leejunfan wrote: > it crashes at 121 samples To note, debug output says that it rendered 128 samples, it seems like it crashes while denoising. You can disable it to make sure it's that. Additionally try to use latest 3.1.0 since it got fix for a similar problem f179637222 https://builder.blender.org/download/daily/ And also you can use OptiX since as far as I see it you used OIDN to denoise.

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Thanks for the report. Unfortunately the scenario described is too time consuming for us to track down, we require the bug reporter to narrow down the problem.

Rendering 121 (or 128) frames with the possibility of not replicating the problem doesn't seem like a good use of time.

While this is a real issue, it is only happening to a few people so far and it is not clear whether it's a solvable problem from Blender side...

So if you can simplify the file even further and figure out which setting is causing the crash, that would be appreciated.

Thanks for the report. Unfortunately the scenario described is too time consuming for us to track down, we require the bug reporter to narrow down the problem. Rendering 121 (or 128) frames with the possibility of not replicating the problem doesn't seem like a good use of time. While this is a real issue, it is only happening to a few people so far and it is not clear whether it's a solvable problem from Blender side... So if you can simplify the file even further and figure out which setting is causing the crash, that would be appreciated.
Author

In #95025#1291515, @Garek wrote:

In #95025#1290716, @Leejunfan wrote:
it crashes at 121 samples

To note, debug output says that it rendered 128 samples, it seems like it crashes while denoising. You can disable it to make sure it's that.
Additionally try to use latest 3.1.0 since it got fix for a similar problem f179637222
https://builder.blender.org/download/daily/
And also you can use OptiX since as far as I see it you used OIDN to denoise.

I followed these guidelines here and it looks like the issue is resolved in 3.1

> In #95025#1291515, @Garek wrote: >> In #95025#1290716, @Leejunfan wrote: >> it crashes at 121 samples > > To note, debug output says that it rendered 128 samples, it seems like it crashes while denoising. You can disable it to make sure it's that. > Additionally try to use latest 3.1.0 since it got fix for a similar problem f179637222 > https://builder.blender.org/download/daily/ > And also you can use OptiX since as far as I see it you used OIDN to denoise. I followed these guidelines here and it looks like the issue is resolved in 3.1

Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
Germano Cavalcante self-assigned this 2022-01-20 19:19:00 +01:00

Good to know the issue is resolved.
If the problem persists, please let us know so we can re-open the report.
Don't forget to mention the specific version you tested again.

Good to know the issue is resolved. If the problem persists, please let us know so we can re-open the report. Don't forget to mention the specific version you tested again.
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Reference: blender/blender#95025
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