Transforms: Relative Mirror with negative rotation can act like a dependency cycle #95396

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opened 2022-02-01 15:20:20 +01:00 by Demeter Dzadik · 4 comments
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System Information
Operating system: Linux-5.15.11-76051511-generic-x86_64-with-glibc2.34 64 Bits
Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.86

Blender Version
Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-02-01 13:59, hash: 32b33e91eb
Worked: Unknown, possibly never?

Short description of error
With "X-Axis Mirror" and "Relative Mirror" pose options enabled, when both left and right sides of a bone are selected, they have a negative X rotation, and you try to translate them, they turn into a happy little helicopter and float away:
x_mirror_helicopter-2022-02-01_15.16.21.mp4

Exact steps for others to reproduce the error

  • File: pose_mirror_madness.blend
  • Try translating the two selected bones using either G hotkey or the transform gizmo. It should break.
  • If you only select one bone, it works.
  • If Relative Mirror is off, it works.
  • If the X rotation of the bones is not negative, it works.

Very specific bug...! The behaviour reminds me of when there is a dependency cycle in a rig, so I assume when both left and right sides are selected, they are trying to write into each other's transforms at the same time, resulting in madness.

**System Information** Operating system: Linux-5.15.11-76051511-generic-x86_64-with-glibc2.34 64 Bits Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.86 **Blender Version** Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-02-01 13:59, hash: `32b33e91eb` Worked: Unknown, possibly never? **Short description of error** With "X-Axis Mirror" and "Relative Mirror" pose options enabled, when both left and right sides of a bone are selected, they have a negative X rotation, and you try to translate them, they turn into a happy little helicopter and float away: [x_mirror_helicopter-2022-02-01_15.16.21.mp4](https://archive.blender.org/developer/F12839324/x_mirror_helicopter-2022-02-01_15.16.21.mp4) **Exact steps for others to reproduce the error** - File: [pose_mirror_madness.blend](https://archive.blender.org/developer/F12839328/pose_mirror_madness.blend) - Try translating the two selected bones using either G hotkey or the transform gizmo. It should break. - **If you only select one bone**, it works. - If Relative Mirror is off, it works. - If the X rotation of the bones is not negative, it works. Very specific bug...! The behaviour reminds me of when there is a dependency cycle in a rig, so I assume when both left and right sides are selected, they are trying to write into each other's transforms at the same time, resulting in madness.
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Added subscriber: @Mets

Added subscriber: @Mets

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

I can confirm the problem. It looks like there is a transformation cycle (one transforming mirrored bone has its position overwritten which is used to override the position of the other).

I can confirm the problem. It looks like there is a transformation cycle (one transforming mirrored bone has its position overwritten which is used to override the position of the other).
Philipp Oeser removed the
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Animation & Rigging
label 2023-02-09 14:35:13 +01:00
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Reference: blender/blender#95396
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