Stereoscopic Display Mode (Side-by-Side, Top-Bottom): Mouse Cursor stays monoscopic #95478
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Reference: blender/blender#95478
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Blender Version
Worked: Never
Short description of error
When in Side-by-Side Stereoscopic Display Mode, the mouse cursor is just shown on the left side of the stereoscopic UI.
Exact steps for others to reproduce the error
Enable Side-by-Side Stereoscopic Display Mode:
Added subscriber: @TheDefend
#100410 was marked as duplicate of this issue
#97716 was marked as duplicate of this issue
Added subscribers: @dfelinto, @iss
Can confirm the issue, but is is same in older releases, so this probably wouldn't be a bug. @dfelinto do you know if this was ever considered as an issue to be resolved?
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Confirmed'
Never considered to be resolved. It could be resolved by drawing the mouse from Blender (as oppose to use the OS mouse). But honestly it is not worth the trouble given the niche audience of those tools. The recommended pipeline is to have a dedicated monitor matching the final size of the film (e..g, fullHD) that is in clean fullscreen mode all the time, and use the other monitor to work.
This might be interesting as additional info:
My use case is to work with Blender in VR with traditional UI and traditional controllers (mouse or tablet) but with stereoscopic 3d ViewPort.
This generally works brilliantly and has imo a high potential in competition with other VR capable 3d modeling applications, if people would know about it.
Thanks!
Added subscriber: @Norman-Maxwell
Added subscribers: @Tufeixp, @OmarEmaraDev, @cheteron, @lichtwerk