Stereoscopic Display Mode (Side-by-Side, Top-Bottom): Mouse Cursor stays monoscopic #95478

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opened 2022-02-03 18:51:01 +01:00 by Jan Zain · 11 comments

Blender Version
Worked: Never

Short description of error
When in Side-by-Side Stereoscopic Display Mode, the mouse cursor is just shown on the left side of the stereoscopic UI.

Exact steps for others to reproduce the error
Enable Side-by-Side Stereoscopic Display Mode:

  • “Properties Editor” → “Output Properties” → “Stereoscopy”: Checkmark
  • Title Bar → “Window” → “Set Stereo 3d”: “Side-by-Side”
  • Title Bar → “Window” → “Toggle Window Fullscreen”

Blender - Stereoscopic SbS - NoCursor.png

Blender - Stereoscopic SbS - NoCursor - Zoom.png

**Blender Version** Worked: Never **Short description of error** When in Side-by-Side Stereoscopic Display Mode, the mouse cursor is just shown on the left side of the stereoscopic UI. **Exact steps for others to reproduce the error** Enable Side-by-Side Stereoscopic Display Mode: - “Properties Editor” → “Output Properties” → “Stereoscopy”: Checkmark - Title Bar → “Window” → “Set Stereo 3d”: “Side-by-Side” - Title Bar → “Window” → “Toggle Window Fullscreen” ![Blender - Stereoscopic SbS - NoCursor.png](https://archive.blender.org/developer/F12844158/Blender_-_Stereoscopic_SbS_-_NoCursor.png) ![Blender - Stereoscopic SbS - NoCursor - Zoom.png](https://archive.blender.org/developer/F12844160/Blender_-_Stereoscopic_SbS_-_NoCursor_-_Zoom.png)
Author

Added subscriber: @TheDefend

Added subscriber: @TheDefend

#100410 was marked as duplicate of this issue

#100410 was marked as duplicate of this issue

#97716 was marked as duplicate of this issue

#97716 was marked as duplicate of this issue

Added subscribers: @dfelinto, @iss

Added subscribers: @dfelinto, @iss

Can confirm the issue, but is is same in older releases, so this probably wouldn't be a bug. @dfelinto do you know if this was ever considered as an issue to be resolved?

Can confirm the issue, but is is same in older releases, so this probably wouldn't be a bug. @dfelinto do you know if this was ever considered as an issue to be resolved?
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Never considered to be resolved. It could be resolved by drawing the mouse from Blender (as oppose to use the OS mouse). But honestly it is not worth the trouble given the niche audience of those tools. The recommended pipeline is to have a dedicated monitor matching the final size of the film (e..g, fullHD) that is in clean fullscreen mode all the time, and use the other monitor to work.

Never considered to be resolved. It could be resolved by drawing the mouse from Blender (as oppose to use the OS mouse). But honestly it is not worth the trouble given the niche audience of those tools. The recommended pipeline is to have a dedicated monitor matching the final size of the film (e..g, fullHD) that is in clean fullscreen mode all the time, and use the other monitor to work.
Author

This might be interesting as additional info:

My use case is to work with Blender in VR with traditional UI and traditional controllers (mouse or tablet) but with stereoscopic 3d ViewPort.

This generally works brilliantly and has imo a high potential in competition with other VR capable 3d modeling applications, if people would know about it.

Thanks!

This might be interesting as additional info: My use case is to work with Blender in VR with traditional UI and traditional controllers (mouse or tablet) but with stereoscopic 3d ViewPort. This generally works brilliantly and has imo a high potential in competition with other VR capable 3d modeling applications, if people would know about it. Thanks!

Added subscriber: @Norman-Maxwell

Added subscriber: @Norman-Maxwell
Member

Added subscribers: @Tufeixp, @OmarEmaraDev, @cheteron, @lichtwerk

Added subscribers: @Tufeixp, @OmarEmaraDev, @cheteron, @lichtwerk
Philipp Oeser removed the
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label 2023-02-10 09:22:15 +01:00
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Reference: blender/blender#95478
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