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SVM Stack limit reached
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Description

System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.23

Blender Version
Broken: version: Any version

Short description of error
SVM Stack limit reached

Exact steps for others to reproduce the error
When trying to make a random image texture shader, the stack limit for SVM is reached. THe last time this was changed was 10 years ago, in the mean time GPU have advanced a lot, and Eevee handles this easily.
See attached scene file for the shader

Related Objects

Event Timeline

Brecht Van Lommel (brecht) closed this task as Archived.Feb 4 2022, 5:03 PM

I consider this a known limitation for now.

"Dynamically allocate SVM stack based on used shaders" in T87836 would solve this.

GPUs memory has increased, but so has the number of cores which means the relative impact is still the same.

Sounds fair. Thanks for the quick reply Brecht.