Linked libraries+Cloth objects+LineArt -> Blender crashes #95832

Open
opened 2022-02-17 11:48:02 +01:00 by Carlos Lopez · 8 comments

System Information
Operating system: "Linux Mint 20.1 Ulyssa"

Graphics card: NVIDIA Corporation TU106 [GeForce RTX 2060]

Blender Version Blender 3.0.0, Commit date: 2021-12-02 18:35, Hash f1cca30557

Short description of error
Linked libraries+Cloth objects+LineArt -> Blender crashes

I'm in kind complex project. There're characters (roughly meshed, and bad rigged, but working), with 'clothed' hair, and all of them LineArted.
Many of the scene files work ok, so they've not much characters. But I don't know why, some of them can't render more of a bunch of frames, even they crash when calculating something (i don't know if's about either cloth, collisions or LineArt modifiers, or whatever.
Memory looks ok, a little is used.
I attach both files: a scene, and the characters source (personajes.blend).

  • Load 's4 pl1 coleAna.blend'
  • Just 'Play' and wait.

For me, it crashes after 5 frames or so.

A simpler backtrace:

backtrace

/home/klopes/soft/blender3/blender(BLI_system_backtrace+0x20) [0xb0b3460]
/home/klopes/soft/blender3/blender() [0x10babdb]
/lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fdfaf178210]
/home/klopes/soft/blender3/blender() [0x2349478]
/home/klopes/soft/blender3/blender() [0x234a454]
/home/klopes/soft/blender3/blender() [0xb0b71dd]
/home/klopes/soft/blender3/blender() [0x14b5b05]
/home/klopes/soft/blender3/blender() [0x14b5dbb]
/home/klopes/soft/blender3/blender() [0x14a49b7]
/home/klopes/soft/blender3/blender() [0x14af7f0]
/home/klopes/soft/blender3/blender() [0x14b182c]
/home/klopes/soft/blender3/blender() [0x14b1a29]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x9609) [0x7fdfaf874609]
/lib/x86_64-linux-gnu/libc.so.6(clone+0x43) [0x7fdfaf254293]

  • Python backtrace
**System Information** Operating system: "Linux Mint 20.1 Ulyssa" Graphics card: NVIDIA Corporation TU106 [GeForce RTX 2060] **Blender Version** Blender 3.0.0, Commit date: 2021-12-02 18:35, Hash f1cca3055776 **Short description of error** Linked libraries+Cloth objects+LineArt -> Blender crashes I'm in kind complex project. There're characters (roughly meshed, and bad rigged, but working), with 'clothed' hair, and all of them LineArted. Many of the scene files work ok, so they've not much characters. But I don't know why, some of them can't render more of a bunch of frames, even they crash when calculating something (i don't know if's about either cloth, collisions or LineArt modifiers, or whatever. Memory looks ok, a little is used. I attach both files: a scene, and the characters source (personajes.blend). - Load 's4 pl1 coleAna.blend' - Just 'Play' and wait. For me, it crashes after 5 frames or so. A simpler backtrace: # backtrace /home/klopes/soft/blender3/blender(BLI_system_backtrace+0x20) [0xb0b3460] /home/klopes/soft/blender3/blender() [0x10babdb] /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fdfaf178210] /home/klopes/soft/blender3/blender() [0x2349478] /home/klopes/soft/blender3/blender() [0x234a454] /home/klopes/soft/blender3/blender() [0xb0b71dd] /home/klopes/soft/blender3/blender() [0x14b5b05] /home/klopes/soft/blender3/blender() [0x14b5dbb] /home/klopes/soft/blender3/blender() [0x14a49b7] /home/klopes/soft/blender3/blender() [0x14af7f0] /home/klopes/soft/blender3/blender() [0x14b182c] /home/klopes/soft/blender3/blender() [0x14b1a29] /lib/x86_64-linux-gnu/libpthread.so.0(+0x9609) [0x7fdfaf874609] /lib/x86_64-linux-gnu/libc.so.6(clone+0x43) [0x7fdfaf254293] - Python backtrace
Author

Added subscriber: @klopes-4

Added subscriber: @klopes-4
Author
[s4 pl1 coleAna.blend](https://archive.blender.org/developer/F12871095/s4_pl1_coleAna.blend) [personajes.blend](https://archive.blender.org/developer/F12871096/personajes.blend)
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Can confirm, will check.

Can confirm, will check.
Member

Added subscriber: @ChengduLittleA

Added subscriber: @ChengduLittleA
Member

Seems to be a threading issue in lineart (or at least triggered by lineart).
For me, starting blender from the commandline with --threads 1 gets rid of the crash

1  lineart_geometry_object_load                                                                                                                              lineart_cpu.c 1729 0x5b4ed70      
2  lineart_object_load_worker                                                                                                                                lineart_cpu.c 1984 0x5b4fe6c      
3  Task::operator()                                                                                                                                          task_pool.cc  164  0x103ebffb     
4  tbb::internal::function_task<Task>::execute                                                                                                               task.h        1059 0x103ecce6     
5  tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::process_bypass_loop(tbb::internal::context_guard_helper<false>&, tbb::task *, long)                    0x42e4d65      
6  tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all(tbb::task&, tbb::task *)                                                            0x42e501b      
7  tbb::internal::arena::process(tbb::internal::generic_scheduler&)                                                                                                             0x42d3c17      
8  tbb::internal::market::process(rml::job&)                                                                                                                                    0x42dea50      
9  tbb::internal::rml::private_worker::run()                                                                                                                                    0x42e0a8c      
10 tbb::internal::rml::private_worker::thread_routine(void *)                                                                                                                   0x42e0c89      
11 start_thread                                                                                                                                                                 0x7ffff7a900e7 
12 clone3      

CC @ChengduLittleA

Seems to be a threading issue in lineart (or at least triggered by lineart). For me, starting blender from the commandline with `--threads 1` gets rid of the crash ``` 1 lineart_geometry_object_load lineart_cpu.c 1729 0x5b4ed70 2 lineart_object_load_worker lineart_cpu.c 1984 0x5b4fe6c 3 Task::operator() task_pool.cc 164 0x103ebffb 4 tbb::internal::function_task<Task>::execute task.h 1059 0x103ecce6 5 tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::process_bypass_loop(tbb::internal::context_guard_helper<false>&, tbb::task *, long) 0x42e4d65 6 tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all(tbb::task&, tbb::task *) 0x42e501b 7 tbb::internal::arena::process(tbb::internal::generic_scheduler&) 0x42d3c17 8 tbb::internal::market::process(rml::job&) 0x42dea50 9 tbb::internal::rml::private_worker::run() 0x42e0a8c 10 tbb::internal::rml::private_worker::thread_routine(void *) 0x42e0c89 11 start_thread 0x7ffff7a900e7 12 clone3 ``` CC @ChengduLittleA
YimingWu self-assigned this 2022-02-19 14:47:13 +01:00
Member

Thanks for the report. I'll take a look with provided files.

Thanks for the report. I'll take a look with provided files.
Sergey Sharybin added
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Reference: blender/blender#95832
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