Press O to connect to the output node in the geometry node editor #95947
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Reference: blender/blender-addons#95947
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System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.41
Blender Version
Broken: version: 3.1.0 Beta, branch: master, commit date: 2022-02-20 22:00, hash:
blender/blender@1a0a22f95a
Worked: (newest version of Blender that worked as expected)
Addon Information
Name: Node Wrangler (3, 38)
Author: Bartek Skorupa, Greg Zaal, Sebastian Koenig, Christian Brinkmann, Florian Meyer
Short description of error
In other node editors, we can connect to the output node by pressing the shortcut key {key O}, but the geometry node editor does not have this function, it is very necessary, and I don't know how to connect to the output node faster. thank you very much.
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
Added subscriber: @Leroy-Xie
Added subscriber: @wannes.malfait
Can't you just use the {key Alt Shift LMB} shortcut to connect to the output? I think the {key o} shortcut was disabled for geometry nodes because it provides no extra functionality over {key Alt Shift LMB}, and there is no "output node" for geometry nodes, just group output nodes.
@wannes.malfait Thanks a lot, I got it :P
Changed status from 'Needs Triage' to: 'Resolved'